NVTX is a cross-platform API for annotating source code to provide contextual information to developer tools.
The NVTX API is written in C, with wrappers provided for C++ and Python.
By default, NVTX API calls do nothing. When you launch a program from a developer tool, NVTX calls in that program are redirected to functions in the tool. Developer tools are free to implement NVTX API calls however they wish.
Here are some examples of what a tool might do with NVTX calls:
This C++ example annotates some_function
with an NVTX range using the function's name. This range begins at the top of the function body, and automatically ends when the function returns. The function performs a loop, sleeping for one second in each iteration. A local nvtx3::scoped_range
annotates the scope of the loop body. The loop iteration ranges are nested within the function range.
#include <nvtx3/nvtx3.hpp>
void some_function()
{
NVTX3_FUNC_RANGE(); // Range around the whole function
for (int i = 0; i < 6; ++i) {
nvtx3::scoped_range loop{"loop range"}; // Range for iteration
// Make each iteration last for one second
std::this_thread::sleep_for(std::chrono::seconds{1});
}
}
Normally, this program waits for 6 seconds, and does nothing else.
Launch it from NVIDIA Nsight Systems, and you'll see this execution on a timeline:
The NVTX row shows the function's name "some_function" in the top-level range and the "loop range" message in the nested ranges. The loop iterations each last for the expected one second.
Markers annotate a specific point in a program's execution with a message. Optional extra fields may be provided: a category, a color, and a payload value.
Ranges annotate a range between two points in a program's execution, like a related pair of markers. There are two types of ranges:
The C++ and Python interfaces provide objects and decorators for automatically managing the lifetimes of ranges.
Resource naming associates a displayable name string with an object. For example, naming CPU threads allows a tool that displays thread activity on a timeline to have more meaningful labels for its rows than a numeric thread ID.
Resource tracking extends the idea of naming to include object lifetime tracking, as well as important usage of the object. For example, a mutex provided by platform API (e.g. pthread_mutex, CriticalSection) can be tracked by a tool that intercepts its lock/unlock API calls, so using NVTX to name these mutex objects would be sufficient to see the names of mutexes being locked/unlocked on a timeline. However, manually implemented spin-locks may not have an interceptible API, so tools can't automatically detect when they are used. Use NVTX to annotate these types of mutexes where they are locked/unlocked to enable tools to track them just like standard platform API mutexes.
For C and C++, NVTX is a header-only library with no dependencies. Simply #include the header(s) you want to use, and call NVTX functions! NVTX initializes automatically during the first call to any NVTX function.
It is not necessary to link against a binary library. On POSIX platforms, adding the -ldl
option to the linker command-line is required.
NOTE: Older versions of NVTX did require linking against a dynamic library. NVTX version 3 provides the same API, but removes the need to link with any library. Ensure you are including NVTX v3 by using the nvtx3
directory as a prefix in your #includes:
C:
#include <nvtx3/nvToolsExt.h>
void example()
{
nvtxMark("Hello world!");
}
C++:
#include <nvtx3/nvtx3.hpp>
void example()
{
nvtx3::mark("Hello world!");
}
The NVTX C++ API is a set of wrappers around the C API, so the C API functions are usable from C++ as well.
Since the C and C++ APIs are header-only, dependency-free, and don't require explicit initialization, they are suitable for annotating other header-only libraries. Libraries using different versions of the NVTX headers in the same translation unit or different translation units will not have conflicts, as long as best practices are followed.
See more details in the c
directory of the NVIDIA NVTX GitHub repo, and in the API reference guides:
For projects that use CMake, the CMake scripts included with NVTX provide targets nvtx3-c
and nvtx3-cpp
. Use target_link_libraries
to make any CMake target use nvtx3-c
for the C API only and nvtx3-cpp
for both the C and C++ APIs. Since NVTX is a header-only library, these targets simply add the include search path for the NVTX headers and add the -ldl
linker option where required. Example usage:
# Example C program
add_executable(some_c_program main.c)
target_link_libraries(some_c_program PRIVATE nvtx3-c)
# main.c can now do #include <nvtx3/nvToolsExt.h>
# Example C++ program
add_executable(some_cpp_program main.cpp)
target_link_libraries(some_cpp_program PRIVATE nvtx3-cpp)
# main.cpp can now do #include <nvtx3/nvtx3.hpp>
NVTX provides two different ways to define the CMake targets:
Non-IMPORTED targets are global to the entire build. In a typical CMake codebase, add_subdirectory
is used to include every directory in a source tree, where each contains a CMakeLists.txt
file that defines targets usable anywhere in the build. The NVTX CMakeLists.txt
file defines normal (non-IMPORTED) targets when add_subdirectory
is called on that directory.
This example code layout has a few imported third-party libraries and a separate directory for its own source. It shows that adding the NVTX directory to CMake allows the nvtx3-cpp
to be used elsewhere in the source tree:
add_subdirectory(Imports)
add_subdirectory(Source)
add_subdirectory(SomeLibrary)
add_subdirectory(NVTX)
add_subdirectory(SomeOtherLibrary)
nvtx3-c
and nvtx3-cpp
targets)
add_executable(my_program main.cpp)
target_link_libraries(my_program PRIVATE nvtx3-cpp)
#include <nvtx3/nvtx3.hpp>
)
Another example is when the NVTX directory must be added with a relative path that is not a subdirectory. In this case, CMake requires a second parameter to add_subdirectory
to give a unique name for the directory where build output goes:
nvtx3-c
and nvtx3-cpp
targets)
add_subdirectory("${CMAKE_CURRENT_LIST_DIR}/../Utils/NVTX" "ImportNVTX")
add_executable(my_program main.cpp)
target_link_libraries(my_program PRIVATE nvtx3-cpp)
#include <nvtx3/nvtx3.hpp>
)
When defining normal (non-IMPORTED) targets, the NVTX CMake scripts avoid target-already-defined errors by checking if the targets exist before attempting to define them. This enables the following scenarios:
nvtx3-c
/nvtx3-cpp
targets will point to the newest versionnvtx3-c
/nvtx3-cpp
targets will point to an old versionNormal (non-IMPORTED) targets will be defined when using CPM (CMake Package Manager) to fetch NVTX directly from the internet. Thus, NVTX targets defined via CPM follow the behavior described above. This example shows usage of CPM instead of a local copy of NVTX:
include(path/to/CPM.cmake)
CPMAddPackage(
NAME NVTX
GITHUB_REPOSITORY NVIDIA/NVTX
GIT_TAG v3.1.0-c-cpp
GIT_SHALLOW TRUE)
add_executable(my_program main.cpp)
target_link_libraries(my_program PRIVATE nvtx3-cpp)
#include <nvtx3/nvtx3.hpp>
)
See CPM section below in "How do I get NVTX?" for more details.
IMPORTED
targets are scoped to the directory where they are defined. These are useful when defining targets for dependencies of a SHARED
or STATIC
library, because they won't conflict with targets of the same name elsewhere in the build. This lets a library ensure it is using the expected version of its own dependencies without imposing that version on other parts of the build. NVTX provides the nvtxImportedTargets.cmake
script to define the targets nvtx3-c
and nvtx3-cpp
as IMPORTED
. Use include("path/to/nvtxImportedTargets.cmake")
from any CMakeLists.txt file to define the NVTX targets with scope locally to that directory.
This example shows a program that imports multiple third-party libraries, which each import their own copy of NVTX:
add_subdirectory(Imports)
add_subdirectory(Source)
add_subdirectory(Foo)
add_subdirectory(Bar)
include(Detail/NVTX/nvtxImportedTargets.cmake)
add_library(foo STATIC foo.cpp)
target_link_libraries(foo PRIVATE nvtx3-cpp)
#include <nvtx3/nvtx3.hpp>
)
include(Detail/NVTX/nvtxImportedTargets.cmake)
add_library(bar SHARED bar.cpp)
target_link_libraries(bar PRIVATE nvtx3-cpp)
#include <nvtx3/nvtx3.hpp>
)
add_executable(my_program main.cpp)
target_link_libraries(my_program PRIVATE foo bar)
Note that in this example, Foo uses an older version of NVTX than Bar, and Foo is added before Bar. Since the NVTX CMake target definitions are local within the Foo and Bar directories, both libraries will use their own copies. Bar can safely use NVTX version 3.2 features, even though Foo used version 3.1 earlier. There will be no warnings printed that an older NVTX version was added before a newer one, unlike the case with global (non-IMPORTED) target definitions (see above).
Install NVTX for Python using pip
or conda
, and use import nvtx
in your code:
import nvtx
nvtx.mark(message="Hello world!")
See more details in the python
directory in the NVIDIA NVTX GitHub repo.
The C/C++ NVTX headers are provided by the NVIDIA NVTX GitHub repo, in the c
directory. This is the most up-to-date copy of NVTX. Copying that directory into your codebase is sufficient to use NVTX.
The release-v3
branch is the version officially supported by NVIDIA tools. Other branches may incur breaking changes at any time and are not recommended for use in production code. The release-v3-c-cpp
branch is maintained as a copy of the c
directory from release-v3
, so downloading release-v3-c-cpp
is a lightweight way to get all that is needed to build C/C++ programs with NVTX.
Some NVIDIA developer tools include the NVTX v3 library as part of the installation. See the documentation of the tools for details about where the NVTX headers are installed.
The CUDA toolkit provides NVTX v3.
Note that the toolkit may also include older versions for backwards compatibility, so be sure to use version 3 (the nvtx3
subdirectory of headers) for best performance, convenience, and support. Use #include <nvtx3/nvToolsExt.h>
instead of #include <nvToolsExt.h>
to ensure code is including v3!
CMake Package Manager (CPM) is a utility that automatically downloads dependencies when CMake first runs on a project, and adds their CMakeLists.txt
to the build. The downloaded files can be stored in an external cache directory to avoid redownloading during clean builds, and to enable offline builds once the cache is populated.
To use CPM, download CPM.cmake
from CPM's repo and save it in your project. Then you can fetch NVTX directly from GitHub with CMake code like this (CMake 3.14 or greater is required):
include(path/to/CPM.cmake)
CPMAddPackage(
NAME NVTX
GITHUB_REPOSITORY NVIDIA/NVTX
GIT_TAG v3.1.0-c-cpp
GIT_SHALLOW TRUE)
# Example C program
add_executable(some_c_program main.c)
target_link_libraries(some_c_program PRIVATE nvtx3-c)
# Example C++ program
add_executable(some_cpp_program main.cpp)
target_link_libraries(some_cpp_program PRIVATE nvtx3-cpp)
Note that this downloads from GitHub using a version tag with the suffix -c-cpp
. The v3.x.y
tags points to the release-v3
branch, which contains the entire repo. The v3.x.y-c-cpp
tags point to a separate branch called release-v3-c-cpp
containing only the c
directory of the repo, which is the bare minimum needed to use NVTX in a C or C++ project. If you specify GIT_TAG v3.x.y
to download the full repo, the SOURCE_SUBDIR c
option is also needed to tell CMake where CMakeLists.txt
is in the downloaded repo. Also, avoid downloading the full history of the repo by using GIT_SHALLOW TRUE
to download only the requested version.
conda install -c conda-forge nvtx
python3 -m pip install nvtx
These NVIDIA tools provide built-in support for NVTX:
Other tools may provide NVTX support as well -- see the tool documentation for details.
NVTX was designed to work on:
Both 64-bit and 32-bit processes are supported. There are no restrictions on CPU architecture.
NVTX may work on other POSIX-like platforms, but support is not guaranteed. NVTX relies on the platform's standard API to load a dynamic library (.dll) or shared object (.so). Platforms without dynamic library functionality cannot support NVTX.
NVTX is not supported in GPU code, such as __device__
functions in CUDA. While NVTX for GPU may intuitively seem useful, keep in mind that GPUs are best utilized with thousands or millions of threads running the same function in parallel. A tool tracing ranges in every thread would produce an unreasonably large amount of data, and would incur large performance overhead to manage this data. Efficient instrumentation of CUDA GPU code is possible with the pmevent PTX instruction, which can be monitored by hardware performance counters with no overhead.
See the documentation for individual tools to see which platforms they support.
The NVTX C API is a header-only library, implemented using standard C89/C90. The headers can be compiled with -std=gnu90
or newer using many common compilers. Tested compilers include:
C89 support in these compilers has not changed in many years, so even very old compiler versions should work.
See more details in the c
directory of the NVIDIA NVTX GitHub repo, and the NVTX C API Reference.
The NVTX C++ API is a header-only library, implemented as a wrapper over the NVTX C API, using standard C++11. The C++ headers are provided alongside the C headers. NVTX C++ is implemented , and can be compiled with -std=c++11
or newer using many common compilers. Tested compilers include:
See more details in the c
directory of the NVIDIA NVTX GitHub repo, and the NVTX C++ API Reference.
The NVTX Python API provides native Python wrappers for a subset of the NVTX C API. NVTX Python requires Python 3.6 or newer. It has been tested on Linux, with Python 3.6 to 3.9.
See more details in the python
directory of the NVIDIA NVTX GitHub repo.
Any language that can call into C with normal calling conventions can work with the NVTX C API. There are two general approaches to implement NVTX wrappers in other languages:
#define NVTX_EXPORT_API
#include <nvtx3/nvToolsExt.h>
// #include any other desired NVTX C API headers here to export them
Older versions of NVTX distributed a dynamic library with C API exported. Projects depending on that library can use the code above to recreate a compatible library from NVTX v3.
NOTE: Official Fortran support coming soon!
The first call to any NVTX API function in a process will trigger initialization of the library. The implementation checks an environment variable to see if a tool wishes to intercept the NVTX calls.
When no tool is present, initialization disables all the NVTX API functions. Subsequent NVTX API calls are a handful of instructions in a likely-inlined function to jump over the disabled call.
When a tool is present, initialization configures the NVTX API so all subsequent calls jump directly into that tool's implementation. Overhead in this case is entirely determined by what the tool does.
The first NVTX call can incur significant overhead while loading and initializing the tool. If this first call happens in a latency-sensitive part of the program (e.g. a game with low frame-rate detection), it may cause the program to behave differently with the tool vs. without the tool. The nvtxInitialize
C API function is provided for this situation, to allow force-initializing NVTX at a convenient time, without any other contextual meaning like a marker. It is not necessary to use nvtxInitialize
in other cases.
Providing non-public information to tools via NVTX is helpful in internal builds, but may not be acceptable for public release builds. The entire NVTX C and C++ APIs can be preprocessed out with a single macro before including any NVTX headers:
#define NVTX_DISABLE
Or add -DNVTX_DISABLE
to the compiler command line, only in the configuration for public builds. This avoids having to manually add #if
s around NVTX calls solely for the purpose of disabling all of them in specific build configurations.
Developer tools often show low-level information about what the hardware or operating system is doing, but without correlation to the high-level structure of your program. Annotate sections of your code with NVTX ranges to add contextual information, so the information reported by tools can be extended to show where in your program the low-level events occur. This also enables some tools to target only these important parts of your program, and to choose which parts to target in the tool options -- no need to recompile your code to target other sections!
NVTX is primarily a one-way API. Your program gives information to the tool, but it does not get actionable information back from the tool. Some NVTX functions return values, but these should only be used as inputs to other NVTX functions. Programs should not behave differently based on these values, because it is important that tools can see programs behaving the same way they would without any tools present!
Do not use NVTX for any functionality that is required for your program to work correctly. If a program depends on a particular tool being present to work, then it would be impossible to use any other NVTX tools with this program. NVTX does not currently support multiple tools being attached to the same program.
It is possible for a program to use many libraries, all of which include NVTX annotations. When running such a program in a tool, it is helpful if the user can keep these libraries' annotations separate. A library should isolate its annotations from other libraries by creating a "domain", and performing all marker/range/naming annotations within that domain. Tools can provide options for which domains to enable, and use domains to group annotation data by library.
The domain also acts as a namespace: Different domains may use the same hard-coded values for category IDs without conflict. The NVTX C++ API provides initialize-on-first-use for domains to avoid the need for up-front initialization.
While domains are meant to keep the annotations from different libraries separate, it may be useful within a library to have separate categories for annotations. NVTX markers and ranges provide a "category ID" field for this purpose. This integer may be hard-coded, like an enum
in C/C++. NVTX provides API functions to name to a category ID value, so tools can display meaningful names for categories. Tools are encouraged to logically group annotations into categories. Using slashes in category names like filesystem paths allows the user to create a hierarchy of categories, and tools should handle these as a hierarchy.
When tools are not present, the first NVTX call quickly configures the API to make all subsequent NVTX calls into no-ops. However, any processing done before making an NVTX call to prepare the arguments for the call is not disabled. Using a function like sprintf
to generate a message string dynamically for each call will add overhead even in the case when no tool is present! Instead of generating message strings, is more efficient to pass a hard-coded string for the message, and variable as a payload.
In each NVTX marker or range, tools may copy the message string into a log file, or test the string (e.g. with a regex) to see if it matches some criteria for triggering other functionality. If the same message string is used repeatedly, this work in the tool would be redundant. To reduce the tool overhead and help keep log files smaller, NVTX provides functions to "register" a message string. These functions return a handle that can be used in markers and ranges in place of a message string. This allows tools to log or test message strings just once, when they are registered. Logs will be smaller when storing handle values instead of large strings, and string tests reduce to lookup of precomputed answers. The NVTX3_FUNC_RANGE
macros, for example, register the function's name and save the handle in a local static variable for efficient reuse in subsequent calls to that function. Some tools may require using registered strings for overhead-sensitive functionality, such as using NVTX ranges to start/stop data collection in Nsight Systems.