thrust/device_make_unique.h
File members: thrust/device_make_unique.h
/*
* Copyright 2008-2018 NVIDIA Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <thrust/detail/config.h>
#if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC)
# pragma GCC system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG)
# pragma clang system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC)
# pragma system_header
#endif // no system header
#include <thrust/allocate_unique.h>
#include <thrust/detail/type_deduction.h>
#include <thrust/device_allocator.h>
#include <thrust/device_new.h>
#include <thrust/device_ptr.h>
THRUST_NAMESPACE_BEGIN
template <typename T, typename... Args>
_CCCL_HOST auto device_make_unique(Args&&... args)
-> decltype(uninitialized_allocate_unique<T>(::cuda::std::declval<device_allocator<T>>()))
{
// FIXME: This is crude - we construct an unnecessary T on the host for
// `device_new`. We need a proper dispatched `construct` algorithm to
// do this properly.
auto p = uninitialized_allocate_unique<T>(device_allocator<T>());
device_new<T>(p.get(), T(THRUST_FWD(args)...));
return p;
}
THRUST_NAMESPACE_END