thrust/system/cpp/pointer.h

File members: thrust/system/cpp/pointer.h

/*
 *  Copyright 2008-2020 NVIDIA Corporation
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 */

#pragma once

#include <thrust/detail/config.h>

#if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC)
#  pragma GCC system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG)
#  pragma clang system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC)
#  pragma system_header
#endif // no system header
#include <thrust/detail/pointer.h>
#include <thrust/detail/reference.h>
#include <thrust/system/cpp/detail/execution_policy.h>

#include <type_traits>

THRUST_NAMESPACE_BEGIN
namespace system
{
namespace cpp
{

template <typename T>
using pointer = thrust::pointer<T, thrust::system::cpp::tag, thrust::tagged_reference<T, thrust::system::cpp::tag>>;

template <typename T>
using universal_pointer = thrust::pointer<T, thrust::system::cpp::tag, typename std::add_lvalue_reference<T>::type>;

template <typename T>
using reference = thrust::reference<T, thrust::system::cpp::tag>;

} // namespace cpp
} // namespace system

namespace cpp
{
using thrust::system::cpp::pointer;
using thrust::system::cpp::reference;
using thrust::system::cpp::universal_pointer;
} // namespace cpp

THRUST_NAMESPACE_END