thrust/system/cpp/pointer.h
File members: thrust/system/cpp/pointer.h
/*
* Copyright 2008-2020 NVIDIA Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <thrust/detail/config.h>
#if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC)
# pragma GCC system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG)
# pragma clang system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC)
# pragma system_header
#endif // no system header
#include <thrust/detail/pointer.h>
#include <thrust/detail/reference.h>
#include <thrust/system/cpp/detail/execution_policy.h>
#include <type_traits>
THRUST_NAMESPACE_BEGIN
namespace system
{
namespace cpp
{
template <typename T>
using pointer = thrust::pointer<T, thrust::system::cpp::tag, thrust::tagged_reference<T, thrust::system::cpp::tag>>;
template <typename T>
using universal_pointer = thrust::pointer<T, thrust::system::cpp::tag, typename std::add_lvalue_reference<T>::type>;
template <typename T>
using reference = thrust::reference<T, thrust::system::cpp::tag>;
} // namespace cpp
} // namespace system
namespace cpp
{
using thrust::system::cpp::pointer;
using thrust::system::cpp::reference;
using thrust::system::cpp::universal_pointer;
} // namespace cpp
THRUST_NAMESPACE_END