cuda.core.texture.OpaqueArrayOptions#
- class cuda.core.texture.OpaqueArrayOptions( )#
Options for
cuda.core.Device.create_opaque_array().- format#
Element format. Accepts an
ArrayFormatType, a plain string (e.g."float32"), or a NumPy dtype object.- Type:
- is_surface_load_store#
If True, allocate with
CUDA_ARRAY3D_SURFACE_LDSTso the array can be bound as aSurfaceObjectfor kernel-side writes. Default False.- Type:
- .. versionadded:: 1.1.0