Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -------------------------------------------------------------------------------- #define NV_PFAULT_FAULT_TYPE_PDE 0x00000000 /* */ #define NV_PFAULT_FAULT_TYPE_PDE_SIZE 0x00000001 /* */ #define NV_PFAULT_FAULT_TYPE_PTE 0x00000002 /* */ #define NV_PFAULT_FAULT_TYPE_VA_LIMIT_VIOLATION 0x00000003 /* */ #define NV_PFAULT_FAULT_TYPE_UNBOUND_INST_BLOCK 0x00000004 /* */ #define NV_PFAULT_FAULT_TYPE_PRIV_VIOLATION 0x00000005 /* */ #define NV_PFAULT_FAULT_TYPE_RO_VIOLATION 0x00000006 /* */ #define NV_PFAULT_FAULT_TYPE_WO_VIOLATION 0x00000007 /* */ #define NV_PFAULT_FAULT_TYPE_PITCH_MASK_VIOLATION 0x00000008 /* */ #define NV_PFAULT_FAULT_TYPE_WORK_CREATION 0x00000009 /* */ #define NV_PFAULT_FAULT_TYPE_UNSUPPORTED_APERTURE 0x0000000a /* */ #define NV_PFAULT_FAULT_TYPE_COMPRESSION_FAILURE 0x0000000b /* */ #define NV_PFAULT_FAULT_TYPE_UNSUPPORTED_KIND 0x0000000c /* */ #define NV_PFAULT_FAULT_TYPE_REGION_VIOLATION 0x0000000d /* */ #define NV_PFAULT_FAULT_TYPE_POISONED 0x0000000e /* */ #define NV_PFAULT_FAULT_TYPE_ATOMIC_VIOLATION 0x0000000f /* */ #define NV_PFAULT_ACCESS_TYPE_READ 0x00000000 /* */ #define NV_PFAULT_ACCESS_TYPE_WRITE 0x00000001 /* */ #define NV_PFAULT_ACCESS_TYPE_ATOMIC 0x00000002 /* */ #define NV_PFAULT_ACCESS_TYPE_PREFETCH 0x00000003 /* */ #define NV_PFAULT_ACCESS_TYPE_VIRT_READ 0x00000000 /* */ #define NV_PFAULT_ACCESS_TYPE_VIRT_WRITE 0x00000001 /* */ #define NV_PFAULT_ACCESS_TYPE_VIRT_ATOMIC 0x00000002 /* */ #define NV_PFAULT_ACCESS_TYPE_VIRT_ATOMIC_STRONG 0x00000002 /* */ #define NV_PFAULT_ACCESS_TYPE_VIRT_PREFETCH 0x00000003 /* */ #define NV_PFAULT_ACCESS_TYPE_VIRT_ATOMIC_WEAK 0x00000004 /* */ #define NV_PFAULT_ACCESS_TYPE_PHYS_READ 0x00000008 /* */ #define NV_PFAULT_ACCESS_TYPE_PHYS_WRITE 0x00000009 /* */ #define NV_PFAULT_ACCESS_TYPE_PHYS_ATOMIC 0x0000000a /* */ #define NV_PFAULT_ACCESS_TYPE_PHYS_PREFETCH 0x0000000b /* */ #define NV_PFAULT_MMU_CLIENT_TYPE_GPC 0x00000000 /* */ #define NV_PFAULT_MMU_CLIENT_TYPE_HUB 0x00000001 /* */ -------------------------------------------------------------------------------- KEY LEGEND -------------------------------------------------------------------------------- Each define in the .ref file has a 5 field code to say what kind of define it is: i.e. /* RW--R */ The following legend shows accepted values for each of the 5 fields: Read, Write, Internal State, Declaration/Size, and Define Indicator. Read ' ' = Other Information '-' = Field is part of a write-only register 'C' = Value read is always the same, constant value line follows (C) 'R' = Value is read Write ' ' = Other Information '-' = Must not be written (D), value ignored when written (R,A,F) 'W' = Can be written Internal State ' ' = Other Information '-' = No internal state 'X' = Internal state, initial value is unknown 'I' = Internal state, initial value is known and follows (I), see "Reset Signal" section for signal. 'E' = Internal state, initial value is known and follows (E), see "Reset Signal" section for signal. 'B' = Internal state, initial value is known and follows (B), see "Reset Signal" section for signal. 'C' = Internal state, initial value is known and follows (C), see "Reset Signal" section for signal. 'V' = (legacy) Internal state, initialize at volatile reset 'D' = (legacy) Internal state, default initial value at object creation (legacy: Only used in dev_ram.ref) 'C' = (legacy) Internal state, initial value at object creation 'C' = (legacy) Internal state, class-based initial value at object creation (legacy: Only used in dev_ram.ref) Declaration/Size ' ' = Other Information '-' = Does Not Apply 'V' = Type is void 'U' = Type is unsigned integer 'S' = Type is signed integer 'F' = Type is IEEE floating point '1' = Byte size (008) '2' = Short size (016) '3' = Three byte size (024) '4' = Word size (032) '8' = Double size (064) Define Indicator ' ' = Other Information 'C' = Clear value 'D' = Device 'L' = Logical device. 'M' = Memory 'R' = Register 'A' = Array of Registers 'F' = Field 'V' = Value 'T' = Task 'P' = Phantom Register 'B' = (legacy) Bundle address 'G' = (legacy) General purpose configuration register 'C' = (legacy) Class Reset signal defaults for graphics engine registers. All graphics engine registers use the following defaults for reset signals: 'E' = initialized with engine_reset_ 'I' = initialized with context_reset_ 'B' = initialized with reset_IB_dly_ Reset signal For units that differ from the graphics engine defaults, the reset signals should be defined here: