SimReady Blender Add-on Documentation Hub#
Blender is a key authoring component in many SimReady pipelines. You can create SimReady-oriented assets in Blender or another digital content creation (DCC) application. When assets originate in computer-aided design (CAD) tools, you can import them into Blender, prepare SimReady-aligned geometry, shading, and simulation-oriented setup, and package the assets in Universal Scene Description (USD) for export.
Downstream, validators and related NVIDIA Omniverse tooling typically verify compliance with SimReady expectations and integrate the assets into broader workflows.
The NVIDIA SimReady Blender Add-on supports that handoff by encoding SimReady conventions and export behavior, so authoring isn’t limited to manual discipline and generic exporters.
This page assumes you are already familiar with SimReady and NVIDIA Omniverse concepts at a high level (that is, you know what SimReady assets are and how they are used in simulation-focused workflows), and that you want to learn how Blender and the SimReady Blender Add-on support creating those assets.
Use one of the following paths:
New to Blender or SimReady authoring? Start with End-to-End Workflow: SimReady Authoring with Blender to learn how Blender and the SimReady Blender Add-on are used to create, update, and export SimReady assets.
Comfortable in Blender but new to the add-on? Refer to the SimReady Blender Add-on Reference Manual for installation, user interface orientation, and usage.
Refer to SimReady Foundation - Content Guidelines and Requirements