warp.bit\_and ============= .. function:: warp._src.lang.bit_and(a: Int, b: Int) -> Int .. hlist:: :columns: 8 * Kernel Compute the bitwise AND of ``a`` and ``b``. .. function:: warp._src.lang.bit_and(a: Vector[Int,Any], b: Vector[Int,Any]) -> Vector[Int,Any] :noindex: .. hlist:: :columns: 8 * Kernel Compute the bitwise AND of ``a`` and ``b``. Apply the operation element-wise to vectors. .. function:: warp._src.lang.bit_and(a: Matrix[Int,Any,Any], b: Matrix[Int,Any,Any]) -> Matrix[Int,Any,Any] :noindex: .. hlist:: :columns: 8 * Kernel Compute the bitwise AND of ``a`` and ``b``. Apply the operation element-wise to matrices. .. function:: warp._src.lang.bit_and(a: Tile[Any,tuple[int, ...]], b: Tile[Any,tuple[int, ...]]) -> Tile[Any,tuple[int, ...]] :noindex: .. hlist:: :columns: 8 * Kernel Compute the bitwise AND of ``a`` and ``b``. Apply the operation element-wise to tiles.