warp.mesh\_get\_index ===================== .. function:: warp._src.lang.mesh_get_index(id: uint64, index: int32) -> int .. hlist:: :columns: 8 * Kernel Look up the vertex index stored at a face-vertex position in the :class:`warp.Mesh`'s index buffer. ``index`` is a *face-vertex index* in ``[0, 3 * number_of_faces)``; returns the vertex index it stores (``indices[index]``), which in turn indexes the mesh's points array. :param id: The mesh identifier :param index: A face-vertex index, in ``[0, 3 * number_of_faces)`` :returns: The vertex index stored at that position, or -1 if the mesh has no index buffer. .. rubric:: Example .. testcode:: @wp.kernel def face0_verts(mesh_id: wp.uint64, out: wp.array[wp.int32]): out[0] = wp.mesh_get_index(mesh_id, 0) out[1] = wp.mesh_get_index(mesh_id, 1) out[2] = wp.mesh_get_index(mesh_id, 2) points = wp.array([[0,0,0],[1,0,0],[1,1,0],[0,1,0],[0,0,1],[1,0,1],[1,1,1],[0,1,1]], dtype=wp.vec3) indices = wp.array([0,3,2, 0,2,1, 4,5,6, 4,6,7, 0,1,5, 0,5,4, 2,3,7, 2,7,6, 0,4,7, 0,7,3, 1,2,6, 1,6,5], dtype=wp.int32) mesh = wp.Mesh(points=points, indices=indices) out = wp.zeros(3, dtype=wp.int32) wp.launch(face0_verts, dim=1, inputs=[mesh.id], outputs=[out]) print(out.numpy()) .. testoutput:: [0 3 2]