warp.bvh_query_ray_tiled#

warp.bvh_query_ray_tiled(
id: uint64,
start: vec3f,
dir: vec3f,
) BvhQueryTiled#
  • Kernel: true
  • Python: false
  • Differentiable: false

Construct a ray query against a warp.Bvh for thread-block parallel traversal.

Alias for tile_bvh_query_ray(); see that function for usage details and an example.

Parameters:
  • id – The BVH identifier (must be the same for all threads in the block)

  • start – The ray origin, in BVH space (must be the same for all threads in the block)

  • dir – A nonzero ray direction in BVH space (must be the same for all threads in the block)

Returns:

A warp.BvhQueryTiled.

Deprecated since version 1.18: Use tile_bvh_query_ray() instead.