warp.mesh_query_point_no_sign#

warp.mesh_query_point_no_sign(
id: uint64,
point: vec3f,
max_dist: float32,
) MeshQueryPoint#
  • Kernel

  • Differentiable

Compute the closest point on the warp.Mesh with identifier id to the given point in space.

This method does not compute the sign of the point (inside/outside) which makes it faster than other point query methods.

Triangles that are degenerate or nearly degenerate relative to their edge lengths are excluded from the closest-point search, so such a face can be skipped even when it satisfies the distance constraint. If every face satisfying the distance constraint is excluded, the query returns no result.

Parameters:
  • id – The mesh identifier

  • point – The query point, in the mesh’s local space

  • max_dist – Maximum allowed distance to the returned closest point. The query returns no result if no face is strictly closer than this distance.

Returns:

A warp.MeshQueryPoint. Check result first, then read face (index of the closest face) and the barycentric coordinates u and v of the closest point. This method does not compute sign. Pass face, u and v to mesh_eval_position() to obtain the closest point’s position.

Example

@wp.kernel
def nearest(mesh_id: wp.uint64, p: wp.vec3, out_pos: wp.array[wp.vec3]):
    res = wp.mesh_query_point_no_sign(mesh_id, p, 1.0e6)
    if res.result:
        out_pos[0] = wp.mesh_eval_position(mesh_id, res.face, res.u, res.v)

points = wp.array([[0,0,0],[1,0,0],[1,1,0],[0,1,0],[0,0,1],[1,0,1],[1,1,1],[0,1,1]], dtype=wp.vec3)
indices = wp.array([0,3,2, 0,2,1,  4,5,6, 4,6,7,  0,1,5, 0,5,4,
                    2,3,7, 2,7,6,  0,4,7, 0,7,3,  1,2,6, 1,6,5], dtype=wp.int32)
mesh = wp.Mesh(points=points, indices=indices)

out_pos = wp.zeros(1, dtype=wp.vec3)
wp.launch(nearest, dim=1, inputs=[mesh.id, wp.vec3(0.5, 0.5, 0.25)], outputs=[out_pos])
print(out_pos.numpy()[0])
[0.5 0.5 0. ]