warp.normalize# warp.normalize(a: Vector[Float, Any]) → Vector[Float, Any]# Kernel Differentiable Compute the normalized value of a. If length(a) is 0, the zero vector is returned. warp.normalize(a: Quaternion[Float]) → Quaternion[Float] Kernel Differentiable Compute the normalized value of a. If length(a) is 0, the zero quaternion is returned.