warp.quat_rotate#
- warp.quat_rotate( ) Vector[Float, Literal[3]]#
Return
vecrotated by the rotation thatquatrepresents.Quaternion products apply rotations from right to left, so
quat_rotate(a * b, vec)equalsquat_rotate(a, quat_rotate(b, vec)).- Parameters:
quat – Rotation quaternion, with unit length. Gradient updates do not preserve its unit length, so re-normalize it after each update.
vec – Vector to rotate.
- Returns:
The rotated vector, equal to
quat_to_matrix(quat) @ vec.