warp.TextureResourceFlags#
- class warp.TextureResourceFlags(*values)[source]#
Flags specifying how a texture resource will be used by Warp.
Methods
conjugateReturns self, the complex conjugate of any int.
bit_length()Number of bits necessary to represent self in binary.
bit_count()Number of ones in the binary representation of the absolute value of self.
to_bytes([length, byteorder, signed])Return an array of bytes representing an integer.
from_bytes(bytes[, byteorder, signed])as_integer_ratio()Return a pair of integers, whose ratio is equal to the original int.
is_integer()Returns True.
__init__(*args, **kwds)Attributes
realthe real part of a complex number
imagthe imaginary part of a complex number
numeratorthe numerator of a rational number in lowest terms
denominatorthe denominator of a rational number in lowest terms
Warp will read and write to this resource (default).
Warp will not write to this resource.
Warp will not read from this resource and will write over the entire contents of the resource.
Warp will bind this resource to a surface reference.
Warp will perform texture gather operations on this resource.
- NONE = 0#
Warp will read and write to this resource (default).
- READ_ONLY = 1#
Warp will not write to this resource.
- WRITE_DISCARD = 2#
Warp will not read from this resource and will write over the entire contents of the resource.
- SURFACE_LDST = 4#
Warp will bind this resource to a surface reference.
- TEXTURE_GATHER = 8#
Warp will perform texture gather operations on this resource.