warp.tile\_min ============== .. currentmodule:: warp._src.lang .. function:: tile_min(a: Tile[Scalar, tuple[int, ...]]) -> Tile[Scalar, tuple[Literal[1]]] .. wp-function-tags:: :kernel: true :python: false :differentiable: false Compute the minimum of all elements of a tile. This is a cooperative operation: the threads of the block divide the work between them, so every thread must reach the call. The reduction covers every element of ``a`` regardless of its rank. Floating-point comparisons follow C ``fmin`` semantics: a NaN element is treated as missing. :param a: The tile to reduce. Must have a scalar element type. :returns: A shape-``(1,)`` register tile holding the minimum. Read the value with ``[0]``. .. rubric:: Example .. testcode:: @wp.kernel def find_min(x: wp.array2d[float], lo: wp.array[float]): t = wp.tile_load(x, shape=(2, 4)) wp.tile_store(lo, wp.tile_min(t)) x = wp.array([[3.0, 7.0, 4.0, 9.0], [5.0, 1.0, 2.0, 6.0]], dtype=float) lo = wp.zeros(1, dtype=float) wp.launch_tiled(find_min, dim=1, inputs=[x], outputs=[lo], block_dim=4) print(lo.numpy()) .. testoutput:: [1.]