RowArrangement in which each warp's access is a 2D tiled arrangement.
#include <output_tile_thread_map.h>
template<typename Shape , int WarpsRemaining, int ElementsPerAccess, int ElementSize>
template<typename Shape , int WarpsRemaining, int ElementsPerAccess, int ElementSize>
template<typename Shape , int WarpsRemaining, int ElementsPerAccess, int ElementSize>
template<typename Shape , int WarpsRemaining, int ElementsPerAccess, int ElementSize>
template<typename Shape , int WarpsRemaining, int ElementsPerAccess, int ElementSize>
template<typename Shape , int WarpsRemaining, int ElementsPerAccess, int ElementSize>
template<typename Shape , int WarpsRemaining, int ElementsPerAccess, int ElementSize>
template<typename Shape , int WarpsRemaining, int ElementsPerAccess, int ElementSize>
template<typename Shape , int WarpsRemaining, int ElementsPerAccess, int ElementSize>
template<typename Shape , int WarpsRemaining, int ElementsPerAccess, int ElementSize>
template<typename Shape , int WarpsRemaining, int ElementsPerAccess, int ElementSize>
template<typename Shape , int WarpsRemaining, int ElementsPerAccess, int ElementSize>
The documentation for this struct was generated from the following file: