warp.bit_and#

warp.bit_and(a: Int, b: Int) Int#
  • Kernel

warp.bit_and(
a: Vector[Any, Int],
b: Vector[Any, Int],
) Vector[Any, Int]
  • Kernel

warp.bit_and(
a: Matrix[Any, Any, Int],
b: Matrix[Any, Any, Int],
) Matrix[Any, Any, Int]
  • Kernel

warp.bit_and(
a: Tile[Any, tuple[int, ...]],
b: Tile[Any, tuple[int, ...]],
) Tile[Any, tuple[int, ...]]
  • Kernel

Bitwise AND each element of two tiles together