Runtime#
This section describes the Warp Python runtime API, how to manage memory, launch kernels, and high-level functionality for dealing with objects such as meshes and volumes. The APIs described in this section are intended to be used at the Python Scope and run inside the CPython interpreter. For a comprehensive list of functions available at the Kernel Scope, please see the Built-Ins section.
Kernels#
Kernels are defined via Python functions that are annotated with the @wp.kernel decorator.
All arguments of the Python function must be annotated with their respective type.
The following example shows a simple kernel that adds two arrays together:
import warp as wp
@wp.kernel
def add_kernel(a: wp.array(dtype=float), b: wp.array(dtype=float), c: wp.array(dtype=float)):
tid = wp.tid()
c[tid] = a[tid] + b[tid]
Kernels are launched with the wp.launch() function on a specific device (CPU/GPU):
wp.launch(add_kernel, dim=1024, inputs=[a, b], outputs=[c], device="cuda")
Note that all the kernel inputs and outputs must live on the target device or a runtime exception will be raised.
Unless you are using the Graph visualization tool, the outputs argument is optional – all kernel
arguments may be passed as inputs, but for readability it is sometimes useful to distinguish between the
kernel arguments that are read from (inputs) and the kernel arguments that are written to (outputs).
So in the above example, it would be equally valid to write inputs=[a, b, c] but since we are writing to c,
we list it in the outputs argument. Note that the combined inputs followed by outputs list
should match the ordering of the kernel arguments.
Kernels may be launched with multi-dimensional grid bounds. In this case, threads are not assigned a single index, but a coordinate in an n-dimensional grid, e.g.:
wp.launch(complex_kernel, dim=(128, 128, 3), ...)
Launches a 3D grid of threads with dimension 128 x 128 x 3. To retrieve the 3D index for each thread, use the following syntax:
i,j,k = wp.tid()
Note
Currently, kernels launched on CPU devices will be executed in serial. Kernels launched on CUDA devices will be launched in parallel with a fixed block-size.
In the Warp Compilation Model, kernels are just-in-time compiled into dynamic libraries and PTX using
C++/CUDA as an intermediate representation.
To avoid excessive runtime recompilation of kernel code, these files are stored in a cache directory
named with a module-dependent hash to allow for the reuse of previously compiled modules.
The location of the kernel cache is printed when Warp is initialized.
wp.clear_kernel_cache() can be used to clear the kernel cache of previously
generated compilation artifacts as Warp does not automatically try to keep the cache below a certain size.
Runtime Kernel Creation#
Warp allows generating kernels on-the-fly with various customizations, including closure support. Refer to the Code Generation section for the latest features.
Launch Objects#
Launch objects are one way to reduce the overhead of launching a kernel multiple times.
Launch objects are returned from calling wp.launch() with record_cmd=True.
This stores the results of various overhead operations that are needed to launch a kernel
but defers the actual kernel launch until the Launch.launch() method is called.
In contrast to Graphs, Launch objects only record the launch of a single kernel
and do not reduce the driver overhead of preparing the kernel for execution on a GPU.
On the other hand, Launch objects do not have the storage and initialization
overheads of CUDA graphs and also allow for the modification of launch
dimensions with Launch.set_dim() and
kernel parameters with functions such as Launch.set_params() and
Launch.set_param_by_name().
Additionally, Launch objects can also be used to reduce the overhead of launching kernels running on the CPU.
Arrays#
Arrays are the fundamental memory abstraction in Warp. They can be created through the following global constructor:
wp.empty(shape=1024, dtype=wp.vec3, device="cpu")
wp.zeros(shape=1024, dtype=float, device="cuda")
wp.full(shape=1024, value=10, dtype=int, device="cuda")
Arrays can also be constructed directly from NumPy ndarrays as follows:
r = np.random.rand(1024)
# copy to Warp owned array
a = wp.array(r, dtype=float, device="cpu")
# return a Warp array wrapper around the NumPy data (zero-copy)
a = wp.array(r, dtype=float, copy=False, device="cpu")
# return a Warp copy of the array data on the GPU
a = wp.array(r, dtype=float, device="cuda")
Note that for multi-dimensional data, the dtype parameter must be specified explicitly, e.g.:
r = np.random.rand((1024, 3))
# initialize as an array of vec3 objects
a = wp.array(r, dtype=wp.vec3, device="cuda")
If the shapes are incompatible, an error will be raised.
Warp arrays can also be constructed from objects that define the __cuda_array_interface__ attribute. For example:
import cupy
import warp as wp
device = wp.get_cuda_device()
r = cupy.arange(10)
# return a Warp array wrapper around the cupy data (zero-copy)
a = wp.array(r, device=device)
Note
When constructing arrays from the __cuda_array_interface__, it is important to pass the correct CUDA device to the Warp array constructor. The __cuda_array_interface__ protocol does not include the device, hence it is necessary to explicitly specify the device where the array resides.
Arrays can be moved between devices using array.to():
host_array = wp.array(a, dtype=float, device="cpu")
# allocate and copy to GPU
device_array = host_array.to("cuda")
Additionally, data can be copied between arrays in different memory spaces using wp.copy():
src_array = wp.array(a, dtype=float, device="cpu")
dest_array = wp.empty_like(host_array)
# copy from source CPU buffer to GPU
wp.copy(dest_array, src_array)
When indexing an array with an array of integers, the result is an indexed array:
import warp as wp
arr = wp.array((1, 2, 3, 4, 5, 6))
sub = arr[wp.array((0, 2, 4), dtype=wp.int32)] # advanced indexing -> wp.indexedarray
print(type(arr), arr.shape)
print(type(sub), sub.shape)
print(sub)
<class 'warp._src.types.array'> (6,)
<class 'warp._src.types.indexedarray'> (3,)
[1 3 5]
Multi-dimensional Arrays#
Multi-dimensional arrays up to four dimensions can be constructed by passing a tuple of sizes for each dimension.
The following constructs a 2D array of size 1024 x 16:
wp.zeros(shape=(1024, 16), dtype=float, device="cuda")
When passing multi-dimensional arrays to kernels users must specify the expected array dimension inside the kernel signature,
e.g. to pass a 2D array to a kernel the number of dims is specified using the ndim=2 parameter:
@wp.kernel
def test(input: wp.array(dtype=float, ndim=2)):
Type-hint helpers are provided for common array sizes, e.g.: wp.array2d, wp.array3d, which are equivalent to calling array(..., ndim=2), etc.
To index a multi-dimensional array, use the following kernel syntax:
# returns a float from the 2d array
value = input[i,j]
To create an array slice, use the following syntax, where the number of indices is less than the array dimensions:
# returns an 1d array slice representing a row of the 2d array
row = input[i]
Slice operators can be concatenated, e.g.: s = array[i][j][k]. Slices can be passed to wp.func user functions provided
the function also declares the expected array dimension. Currently, only single-index slicing is supported.
The following construction methods are provided for allocating zero-initialized and empty (non-initialized) arrays:
Indexed Arrays#
An indexed array is a lightweight view into an existing warp.array instance that references elements
through an explicit integer index list, thus allowing to run kernels on an arbitrary subset of data without any copy.
Creating an Indexed Array#
Pass the data array together with a list of wp.int32 index arrays, one for each dimension:
import warp as wp
# Base data.
arr = wp.array((1.23, 2.34, 3.45, 4.56, 5.67, 6.78), device="cuda")
# Only view elements at odd indices.
idx = wp.array((1, 3, 5), dtype=wp.int32, device="cuda")
sub = wp.indexedarray(arr, [idx]) # Same as wp.indexedarray1d(...)
print(sub)
[2.34 4.56 6.78]
Additionally, None can be passed to select all elements for any given dimension.
import numpy as np
import warp as wp
mat = wp.array(np.arange(25, dtype=np.float32).reshape((5, 5)))
rows = wp.array((1, 3), dtype=wp.int32)
block = wp.indexedarray2d(mat, (rows, None)) # shape == (2, 5)
print(block)
[[ 5. 6. 7. 8. 9.]
[15. 16. 17. 18. 19.]]
The resulting view keeps the dtype of the source and has a shape given by the lengths of the supplied index arrays.
Alternative constructors are available for convenience:
Interoperability With Other Frameworks#
Frameworks such as PyTorch or JAX do not have a concept equivalent to
Warp’s indexed arrays. Converting an wp.indexedarray directly therefore
raises an exception. Two common workarounds are:
Make a contiguous copy and share that:
import warp as wp arr = wp.array((1.0, 2.0, 3.0, 4.0), device="cuda") idx = wp.array((0, 3), dtype=int, device="cuda") sub = wp.indexedarray1d(arr, idx) t = wp.to_torch(sub.contiguous())
Share the underlying data and index buffers independently (zero-copy):
import warp as wp arr = wp.array((1.0, 2.0, 3.0, 4.0), device="cuda") idx = wp.array((0, 3), dtype=int, device="cuda") sub = wp.indexedarray1d(arr, idx) t_data = wp.to_torch(sub.data) t_ind = wp.to_torch(sub.indices[0])
PyTorch can index with integer tensors, but doing so always copies the data.
Structured Arrays#
Structured arrays in Warp allow you to work with arrays of user-defined structs, enabling efficient, named access to heterogeneous data fields across the CPU and GPU.
Creating and Viewing Struct Arrays#
When you define a Warp struct, you can allocate a Warp array of that type on the CPU and convert it to a NumPy structured array view (zero-copy):
import warp as wp
import numpy as np
@wp.struct
class Foo:
i: int
f: float
# allocate a Warp array on the CPU
a = wp.zeros(5, dtype=Foo, device="cpu")
# view it in NumPy without copying
na = a.numpy()
# modify via NumPy
na["i"][0] = 42
na["f"][2] = 13.37
print(a)
[(42, 0. ) ( 0, 0. ) ( 0, 13.37) ( 0, 0. ) ( 0, 0. )]
Initializing via NumPy and Converting to a Warp Array#
You can also create a NumPy structured array first, then convert it to a Warp array, which works well for batch initialization:
import warp as wp
import numpy as np
import math
rng = np.random.default_rng(123)
@wp.struct
class Boid:
vel: wp.vec3f
wander_angles: wp.vec2f
mass: float
group: int
num_boids = 3
npboids = np.zeros(num_boids, dtype=Boid.numpy_dtype())
angles = math.pi - 2 * math.pi * rng.random(num_boids)
npboids["vel"][:, 0] = 20 * np.sin(angles)
npboids["vel"][:, 2] = 20 * np.cos(angles)
npboids["wander_angles"][:, 0] = math.pi * rng.random(num_boids)
npboids["wander_angles"][:, 1] = 2 * math.pi * rng.random(num_boids)
npboids["mass"][:] = 0.5 + 0.5 * rng.random(num_boids)
# create Warp array from prepared NumPy array
boids = wp.array(npboids, dtype=Boid)
This approach leverages NumPy’s vectorized operations to initialize all array elements efficiently, avoiding Python loops.
Nested Structs and Vector Types#
Structured arrays fully support nested structs and Warp vector (and matrix) types:
import warp as wp
import numpy as np
@wp.struct
class Bar:
x: wp.vec3
@wp.struct
class Foo:
i: int
f: float
bar: Bar
na = np.zeros(5, dtype=Foo.numpy_dtype())
na["i"][0] = 42
na["f"][2] = 13.37
na["bar"]["x"][4] = wp.vec3(1.0)
a = wp.array(na, dtype=Foo, device="cuda:0")
print(a.numpy())
[(42, 0. , ([0., 0., 0.],)) ( 0, 0. , ([0., 0., 0.],))
( 0, 13.37, ([0., 0., 0.],)) ( 0, 0. , ([0., 0., 0.],))
( 0, 0. , ([1., 1., 1.],))]
Local Arrays#
While arrays are typically created at the Python scope and passed to kernels as arguments, Warp also supports creating arrays directly inside kernels. This capability is limited to two specific approaches:
Creating array views from existing memory: Initialize an array that references an existing data buffer by using
wp.array(ptr=..., shape=..., dtype=...). This is useful to reinterpret memory with a different shape or when working with external memory pointers:@wp.kernel def sum_rows_kernel( flat_arr: wp.array(dtype=int), out: wp.array(dtype=int), ): tid = wp.tid() # Reinterpret the flat array as a 2D array of 3x4 elements. arr = wp.array(ptr=flat_arr.ptr, shape=(3, 4), dtype=int) # Compute sum of row. sum = int(0) for j in range(arr.shape[1]): sum += arr[tid, j] out[tid] = sum flat_arr = wp.array(range(12), dtype=int) row_sums = wp.zeros(3, dtype=int) wp.launch(sum_rows_kernel, dim=3, inputs=(flat_arr, row_sums)) print(row_sums.numpy())
[ 6 22 38]
Allocating fixed-size arrays: Allocate a new zero-initialized array with a compile-time constant shape using
wp.zeros(shape=..., dtype=...):N = 6 @wp.kernel def find_cumsum_avg_crossing_kernel( arr: wp.array2d(dtype=float), out: wp.array(dtype=int), ): tid = wp.tid() # Create temporary array to store cumulative sums for this column. tmp = wp.zeros(shape=(N,), dtype=float) # Compute the cumulative sum values. tmp[0] = arr[0, tid] for i in range(1, N): tmp[i] = tmp[i - 1] + arr[i, tid] # Calculate the average of the cumulative sum values. sum = float(0) for i in range(N): sum += tmp[i] avg = sum / float(N) # Find the first index where `cumulative sum value >= avg`. # This represents the crossing point where accumulated values exceed # the average accumulation. out[tid] = wp.lower_bound(tmp, avg) arr = wp.array(np.abs(np.sin(np.arange(N * 3))).reshape(N, 3), dtype=float) idx = wp.empty(shape=(3,), dtype=int) wp.launch(find_cumsum_avg_crossing_kernel, dim=(3,), inputs=(arr,), outputs=(idx,)) print(idx.numpy())
[3 3 3]
Data Types#
Scalar Types#
The following scalar storage types are supported for array structures:
bool |
boolean |
int8 |
signed byte |
uint8 |
unsigned byte |
int16 |
signed short |
uint16 |
unsigned short |
int32 |
signed integer |
uint32 |
unsigned integer |
int64 |
signed long integer |
uint64 |
unsigned long integer |
float16 |
half-precision float |
float32 |
single-precision float |
float64 |
double-precision float |
Warp supports float and int as aliases for wp.float32 and wp.int32 respectively.
Vectors#
Warp provides built-in math and geometry types for common simulation and graphics problems. A full reference for operators and functions for these types is available in the Built-Ins.
Warp supports vectors of numbers with an arbitrary length/numeric type. The built-in concrete types are as follows:
vec2 vec3 vec4 |
2D, 3D, 4D vector of single-precision floats |
vec2b vec3b vec4b |
2D, 3D, 4D vector of signed bytes |
vec2ub vec3ub vec4ub |
2D, 3D, 4D vector of unsigned bytes |
vec2s vec3s vec4s |
2D, 3D, 4D vector of signed shorts |
vec2us vec3us vec4us |
2D, 3D, 4D vector of unsigned shorts |
vec2i vec3i vec4i |
2D, 3D, 4D vector of signed integers |
vec2ui vec3ui vec4ui |
2D, 3D, 4D vector of unsigned integers |
vec2l vec3l vec4l |
2D, 3D, 4D vector of signed long integers |
vec2ul vec3ul vec4ul |
2D, 3D, 4D vector of unsigned long integers |
vec2h vec3h vec4h |
2D, 3D, 4D vector of half-precision floats |
vec2f vec3f vec4f |
2D, 3D, 4D vector of single-precision floats |
vec2d vec3d vec4d |
2D, 3D, 4D vector of double-precision floats |
spatial_vector |
6D vector of single-precision floats |
spatial_vectorf |
6D vector of single-precision floats |
spatial_vectord |
6D vector of double-precision floats |
spatial_vectorh |
6D vector of half-precision floats |
Vectors support most standard linear algebra operations, e.g.:
@wp.kernel
def compute( ... ):
# basis vectors
a = wp.vec3(1.0, 0.0, 0.0)
b = wp.vec3(0.0, 1.0, 0.0)
# take the cross product
c = wp.cross(a, b)
# compute
r = wp.dot(c, c)
...
It’s possible to declare additional vector types with different lengths and data types. This is done in outside of kernels in Python scope using warp.types.vector(), for example:
# declare a new vector type for holding 5 double precision floats:
vec5d = wp.types.vector(length=5, dtype=wp.float64)
Once declared, the new type can be used when allocating arrays or inside kernels:
# create an array of vec5d
arr = wp.zeros(10, dtype=vec5d)
# use inside a kernel
@wp.kernel
def compute( ... ):
# zero initialize a custom named vector type
v = vec5d()
...
# component-wise initialize a named vector type
v = vec5d(wp.float64(1.0),
wp.float64(2.0),
wp.float64(3.0),
wp.float64(4.0),
wp.float64(5.0))
...
In addition, it’s possible to directly create anonymously typed instances of these vectors without declaring their type in advance. In this case the type will be inferred by the constructor arguments. For example:
@wp.kernel
def compute( ... ):
# zero initialize vector of 5 doubles:
v = wp.types.vector(dtype=wp.float64, length=5)
# scalar initialize a vector of 5 doubles to the same value:
v = wp.types.vector(wp.float64(1.0), length=5)
# component-wise initialize a vector of 5 doubles
v = wp.types.vector(wp.float64(1.0),
wp.float64(2.0),
wp.float64(3.0),
wp.float64(4.0),
wp.float64(5.0))
These can be used with all the standard vector arithmetic operators, e.g.: +, -, scalar multiplication, and can also be transformed using matrices with compatible dimensions, potentially returning vectors with a different length.
Matrices#
Matrices with arbitrary shapes/numeric types are also supported. The built-in concrete matrix types are as follows:
mat22 mat33 mat44 |
2x2, 3x3, 4x4 matrix of single-precision floats |
mat22f mat33f mat44f |
2x2, 3x3, 4x4 matrix of single-precision floats |
mat22d mat33d mat44d |
2x2, 3x3, 4x4 matrix of double-precision floats |
mat22h mat33h mat44h |
2x2, 3x3, 4x4 matrix of half-precision floats |
spatial_matrix |
6x6 matrix of single-precision floats |
spatial_matrixf |
6x6 matrix of single-precision floats |
spatial_matrixd |
6x6 matrix of double-precision floats |
spatial_matrixh |
6x6 matrix of half-precision floats |
Matrices are stored in row-major format and support most standard linear algebra operations:
@wp.kernel
def compute( ... ):
# initialize matrix
m = wp.mat22(1.0, 2.0,
3.0, 4.0)
# compute inverse
minv = wp.inverse(m)
# transform vector
v = minv * wp.vec2(0.5, 0.3)
...
In a similar manner to vectors, it’s possible to declare new matrix types with arbitrary shapes and data types using wp.types.matrix(), for example:
# declare a new 3x2 half precision float matrix type:
mat32h = wp.types.matrix(shape=(3,2), dtype=wp.float64)
# create an array of this type
a = wp.zeros(10, dtype=mat32h)
These can be used inside a kernel:
@wp.kernel
def compute( ... ):
...
# initialize a mat32h matrix
m = mat32h(wp.float16(1.0), wp.float16(2.0),
wp.float16(3.0), wp.float16(4.0),
wp.float16(5.0), wp.float16(6.0))
# declare a 2 component half precision vector
v2 = wp.vec2h(wp.float16(1.0), wp.float16(1.0))
# multiply by the matrix, returning a 3 component vector:
v3 = m * v2
...
It’s also possible to directly create anonymously typed instances inside kernels where the type is inferred from constructor arguments as follows:
@wp.kernel
def compute( ... ):
...
# create a 3x2 half precision matrix from components (row major ordering):
m = wp.types.matrix(
wp.float16(1.0), wp.float16(2.0),
wp.float16(1.0), wp.float16(2.0),
wp.float16(1.0), wp.float16(2.0),
shape=(3,2))
# zero initialize a 3x2 half precision matrix:
m = wp.types.matrix(wp.float16(0.0),shape=(3,2))
# create a 5x5 double precision identity matrix:
m = wp.identity(n=5, dtype=wp.float64)
As with vectors, you can do standard matrix arithmetic with these variables, along with multiplying matrices with compatible shapes and potentially returning a matrix with a new shape.
Quaternions#
Warp supports quaternions with the layout i, j, k, w where w is the real part. Here are the built-in concrete quaternion types:
quat |
Single-precision floating point quaternion |
quatf |
Single-precision floating point quaternion |
quatd |
Double-precision floating point quaternion |
quath |
Half-precision floating point quaternion |
Quaternions can be used to transform vectors as follows:
@wp.kernel
def compute( ... ):
...
# construct a 30 degree rotation around the x-axis
q = wp.quat_from_axis_angle(wp.vec3(1.0, 0.0, 0.0), wp.degrees(30.0))
# rotate an axis by this quaternion
v = wp.quat_rotate(q, wp.vec3(0.0, 1.0, 0.0))
As with vectors and matrices, you can declare quaternion types with an arbitrary numeric type like so:
quatd = wp.types.quaternion(dtype=wp.float64)
You can also create identity quaternion and anonymously typed instances inside a kernel like so:
@wp.kernel
def compute( ... ):
...
# create a double precision identity quaternion:
qd = wp.quat_identity(dtype=wp.float64)
# precision defaults to wp.float32 so this creates a single precision identity quaternion:
qf = wp.quat_identity()
# create a half precision quaternion from components, or a vector/scalar:
qh = wp.quaternion(wp.float16(0.0),
wp.float16(0.0),
wp.float16(0.0),
wp.float16(1.0))
qh = wp.quaternion(
wp.vector(wp.float16(0.0),wp.float16(0.0),wp.float16(0.0)),
wp.float16(1.0))
Transforms#
Transforms are 7D vectors of floats representing a spatial rigid body transformation in format (p, q) where p is a 3D vector, and q is a quaternion.
transform |
Single-precision floating point transform |
transformf |
Single-precision floating point transform |
transformd |
Double-precision floating point transform |
transformh |
Half-precision floating point transform |
Transforms can be constructed inside kernels from translation and rotation parts:
@wp.kernel
def compute( ... ):
...
# create a transform from a vector/quaternion:
t = wp.transform(
wp.vec3(1.0, 2.0, 3.0),
wp.quat_from_axis_angle(wp.vec3(0.0, 1.0, 0.0), wp.degrees(30.0)))
# transform a point
p = wp.transform_point(t, wp.vec3(10.0, 0.5, 1.0))
# transform a vector (ignore translation)
p = wp.transform_vector(t, wp.vec3(10.0, 0.5, 1.0))
As with vectors and matrices, you can declare transform types with an arbitrary numeric type using wp.types.transformation(), for example:
transformd = wp.types.transformation(dtype=wp.float64)
You can also create identity transforms and anonymously typed instances inside a kernel like so:
@wp.kernel
def compute( ... ):
# create double precision identity transform:
qd = wp.transform_identity(dtype=wp.float64)
Structs#
Users can define custom structure types using the @wp.struct decorator as follows:
@wp.struct
class MyStruct:
param1: int
param2: float
param3: wp.array(dtype=wp.vec3)
Struct attributes must be annotated with their respective type. They can be constructed in Python scope and then passed to kernels as arguments:
@wp.kernel
def compute(args: MyStruct):
tid = wp.tid()
print(args.param1)
print(args.param2)
print(args.param3[tid])
# construct an instance of the struct in Python
s = MyStruct()
s.param1 = 10
s.param2 = 2.5
s.param3 = wp.zeros(shape=10, dtype=wp.vec3)
# pass to our compute kernel
wp.launch(compute, dim=10, inputs=[s])
An array of structs can be zero-initialized as follows:
a = wp.zeros(shape=10, dtype=MyStruct)
An array of structs can also be initialized from a list of struct objects:
a = wp.array([MyStruct(), MyStruct(), MyStruct()], dtype=MyStruct)
Example: Using a struct in gradient computation#
import numpy as np
import warp as wp
@wp.struct
class TestStruct:
x: wp.vec3
a: wp.array(dtype=wp.vec3)
b: wp.array(dtype=wp.vec3)
@wp.kernel
def test_kernel(s: TestStruct):
tid = wp.tid()
s.b[tid] = s.a[tid] + s.x
@wp.kernel
def loss_kernel(s: TestStruct, loss: wp.array(dtype=float)):
tid = wp.tid()
v = s.b[tid]
wp.atomic_add(loss, 0, float(tid + 1) * (v[0] + 2.0 * v[1] + 3.0 * v[2]))
# create struct
ts = TestStruct()
# set members
ts.x = wp.vec3(1.0, 2.0, 3.0)
ts.a = wp.array(np.array([[1.0, 2.0, 3.0], [4.0, 5.0, 6.0]]), dtype=wp.vec3, requires_grad=True)
ts.b = wp.zeros(2, dtype=wp.vec3, requires_grad=True)
loss = wp.zeros(1, dtype=float, requires_grad=True)
tape = wp.Tape()
with tape:
wp.launch(test_kernel, dim=2, inputs=[ts])
wp.launch(loss_kernel, dim=2, inputs=[ts, loss])
tape.backward(loss)
print(loss)
print(ts.a)
[120.]
[[1. 2. 3.]
[4. 5. 6.]]
Example: Defining Operator Overloads#
@wp.struct
class Complex:
real: float
imag: float
@wp.func
def add(
a: Complex,
b: Complex,
) -> Complex:
return Complex(a.real + b.real, a.imag + b.imag)
@wp.func
def mul(
a: Complex,
b: Complex,
) -> Complex:
return Complex(
a.real * b.real - a.imag * b.imag,
a.real * b.imag + a.imag * b.real,
)
@wp.kernel
def kernel():
a = Complex(1.0, 2.0)
b = Complex(3.0, 4.0)
c = a + b
wp.printf("%.0f %+.0fi\n", c.real, c.imag)
d = a * b
wp.printf("%.0f %+.0fi\n", d.real, d.imag)
wp.launch(kernel, dim=(1,))
wp.synchronize()
Indexing and Slicing#
Indexing and slicing for vectors, matrices, quaternions, and transforms, follow NumPy-like semantics for element access:
@wp.kernel
def compute( ... ):
v = wp.vec3(1.0, 2.0, 3.0)
wp.expect_eq(v[-1], 3.0) # negative indices wrap
wp.expect_eq(v[1:], wp.vec2(2.0, 3.0)) # slice returns a new vector
v[::2] = 0.0 # slice assignment
wp.expect_eq(v, wp.vec3(0.0, 2.0, 0.0))
m = wp.matrix_from_rows(
wp.vec3(1.0, 2.0, 3.0),
wp.vec3(4.0, 5.0, 6.0),
wp.vec3(7.0, 8.0, 9.0),
)
wp.expect_eq(m[:, 1], wp.vec3(2.0, 5.0, 8.0)) # column vector
wp.expect_eq(
m[:2, 1:], # 2x2 sub-matrix
wp.matrix_from_rows(wp.vec2(2.0, 3.0), wp.vec2(5.0, 6.0))
)
m[:, 0] = wp.vec3(10.0, 11.0, 12.0) # column vector assignment
wp.expect_eq(
m,
wp.matrix_from_rows(
wp.vec3(10.0, 2.0, 3.0),
wp.vec3(11.0, 5.0, 6.0),
wp.vec3(12.0, 8.0, 9.0),
)
)
Negative indices are wrapped around, such that -1 refers to the last element. Slices always create new copies.
Inside kernels, the start / stop / step values of a slice must be compile-time constants. Simple element indexing (v[i], m[i, j]) may use run-time
expressions.
Unpacking#
Python’s unpack operator (*) can be used in function calls inside kernels to expand vectors, matrices, quaternions, and 1D array slices into individual arguments:
@wp.kernel
def compute(
arr: wp.array(dtype=float),
):
# Unpack a 1D array slice into a vector.
v1 = wp.vec3(*arr[:3])
wp.expect_eq(v1, wp.vec3(1.0, 2.0, 3.0))
# Unpack a vector into function arguments.
v2 = wp.vec2(1.0, 2.0)
x2 = wp.max(*v2)
wp.expect_eq(x2, 2.0)
# Build larger vectors by unpacking smaller ones.
v3 = wp.vec3(1.0, 2.0, 3.0)
v4 = wp.vec4(*v3, 4.0)
wp.expect_eq(v4, wp.vec4(1.0, 2.0, 3.0, 4.0))
# Combine multiple unpacks.
v5 = wp.vec2(1.0, 2.0)
v6 = wp.vec2(3.0, 4.0)
v7 = wp.vec4(*v5, *v6)
wp.expect_eq(v7, wp.vec4(1.0, 2.0, 3.0, 4.0))
# Unpack vector slices.
v8 = wp.vec4(1.0, 2.0, 3.0, 4.0)
v9 = wp.vec2(*v8[1:3])
wp.expect_eq(v9, wp.vec2(2.0, 3.0))
# Unpack matrix rows.
m1 = wp.mat33(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0)
m2 = wp.matrix_from_rows(*m1[:2])
wp.expect_eq(
m2,
wp.matrix_from_rows(
wp.vec3(1.0, 2.0, 3.0),
wp.vec3(4.0, 5.0, 6.0),
)
)
arr = wp.array((1, 2, 3, 4, 5, 6, 7, 8, 9), dtype=float)
wp.launch(compute, dim=1, inputs=(arr,))
When unpacking 1D arrays, the slice indices must be compile-time constants and non-negative. The upper bound is required and negative indices or steps are not allowed since the array length is not known at compile time.
Type Conversions#
Warp is particularly strict regarding type conversions and does not perform any implicit conversion between numeric types.
The user is responsible for ensuring types for most arithmetic operators match, e.g.: x = float(0.0) + int(4) will result in an error.
This can be surprising for users that are accustomed to C-style conversions but avoids a class of common bugs that result from implicit conversions.
Users should explicitly cast variables to compatible types using constructors like
int(), float(), wp.float16(), wp.uint8(), etc.
Note
For performance reasons, Warp relies on native compilers to perform numeric conversions (e.g., LLVM for CPU and NVRTC for CUDA).
This is generally not a problem, but in some cases the results may vary on different devices.
For example, the conversion wp.uint8(-1.0) results in undefined behavior, since the floating point value -1.0
is out of range for unsigned integer types.
C++ compilers are free to handle such cases as they see fit. Numeric conversions are only guaranteed to produce correct results when the value being converted is in the range supported by the target data type.
Constants#
A Warp kernel can access Python variables defined outside of the kernel, which are treated as compile-time constants inside of the kernel.
TYPE_SPHERE = wp.constant(0)
TYPE_CUBE = wp.constant(1)
TYPE_CAPSULE = wp.constant(2)
@wp.kernel
def collide(geometry: wp.array(dtype=int)):
t = geometry[wp.tid()]
if t == TYPE_SPHERE:
print("sphere")
elif t == TYPE_CUBE:
print("cube")
elif t == TYPE_CAPSULE:
print("capsule")
Note that using wp.constant() is no longer required, but it performs some type checking and can serve as a reminder that the variables are meant to be used as Warp constants.
The behavior is simple and intuitive when the referenced Python variables never change. For details and more complex scenarios, refer to External References and Constants. The Code Generation section contains additional information and tips for advanced usage.
Predefined Constants#
For convenience, Warp has a number of predefined mathematical constants that
may be used both inside and outside Warp kernels.
The constants in the following table also have lowercase versions defined,
e.g. wp.E and wp.e are equivalent.
Name |
Value |
|---|---|
wp.E |
2.71828182845904523536 |
wp.LOG2E |
1.44269504088896340736 |
wp.LOG10E |
0.43429448190325182765 |
wp.LN2 |
0.69314718055994530942 |
wp.LN10 |
2.30258509299404568402 |
wp.PHI |
1.61803398874989484820 |
wp.PI |
3.14159265358979323846 |
wp.HALF_PI |
1.57079632679489661923 |
wp.TAU |
6.28318530717958647692 |
wp.INF |
math.inf |
wp.NAN |
float(‘nan’) |
The wp.NAN constant may only be used with floating-point types.
Comparisons involving wp.NAN follow the IEEE 754 standard,
e.g. wp.float32(wp.NAN) == wp.float32(wp.NAN) returns False.
The wp.isnan() built-in function can be used to determine whether a
value is a NaN (or if a vector, matrix, or quaternion contains a NaN entry).
The following example shows how positive and negative infinity
can be used with floating-point types in Warp using the wp.inf constant:
@wp.kernel
def test_infinity(outputs: wp.array(dtype=wp.float32)):
outputs[0] = wp.float32(wp.inf) # inf
outputs[1] = wp.float32(-wp.inf) # -inf
outputs[2] = wp.float32(2.0 * wp.inf) # inf
outputs[3] = wp.float32(-2.0 * wp.inf) # -inf
outputs[4] = wp.float32(2.0 / 0.0) # inf
outputs[5] = wp.float32(-2.0 / 0.0) # -inf
Operators#
Boolean Operators#
a and b |
True if a and b are True |
a or b |
True if a or b is True |
not a |
True if a is False, otherwise False |
Note
Expressions such as if (a and b): currently do not perform short-circuit evaluation.
In this case b will also be evaluated even when a is False.
Users should take care to ensure that secondary conditions are safe to evaluate (e.g.: do not index out of bounds) in all cases.
Comparison Operators#
a > b |
True if a strictly greater than b |
a < b |
True if a strictly less than b |
a >= b |
True if a greater than or equal to b |
a <= b |
True if a less than or equal to b |
a == b |
True if a equals b |
a != b |
True if a not equal to b |
Arithmetic Operators#
a + b |
Addition |
a - b |
Subtraction |
a * b |
Multiplication |
a @ b |
Matrix multiplication |
a / b |
Floating point division |
a // b |
Floored division |
a ** b |
Exponentiation |
a % b |
Modulus |
Since Warp does not perform implicit type conversions, operands should have compatible data types.
Users should use type constructors such as float(), int(), wp.int64(), etc. to cast variables
to the correct type.
The multiplication expression a * b can also be used to perform matrix multiplication
between matrix types.
Mapping Functions#
The wp.map() function can be used to apply a function to each element of an array.
Streams#
A CUDA stream is a sequence of operations that execute in order on the GPU. Operations from different streams may run concurrently and may be interleaved by the device scheduler. See the Streams documentation for more information on using streams.
Events#
Events can be inserted into streams and used to synchronize a stream with a different one. See the Events documentation for information on how to use events for cross-stream synchronization or the CUDA Events Timing documentation for information on how to use events for measuring GPU performance.
Graphs#
Launching kernels from Python introduces significant additional overhead compared to C++ or native programs. To address this, Warp exposes the concept of CUDA graphs to allow recording large batches of kernels and replaying them with very little CPU overhead.
To record a series of kernel launches use the wp.capture_begin() and
wp.capture_end() API as follows:
# begin capture
wp.capture_begin(device="cuda")
try:
# record launches
for i in range(100):
wp.launch(kernel=compute1, inputs=[a, b], device="cuda")
finally:
# end capture and return a graph object
graph = wp.capture_end(device="cuda")
We strongly recommend the use of the try-finally pattern when capturing graphs because the finally
statement will ensure wp.capture_end gets called, even if an exception occurs during
capture, which would otherwise trap the stream in a capturing state.
Once a graph has been constructed it can be executed:
wp.capture_launch(graph)
The wp.ScopedCapture context manager can be used to simplify the code and
ensure that wp.capture_end is called regardless of exceptions:
with wp.ScopedCapture(device="cuda") as capture:
# record launches
for i in range(100):
wp.launch(kernel=compute1, inputs=[a, b], device="cuda")
wp.capture_launch(capture.graph)
Note that only launch calls are recorded in the graph; any Python executed outside of the kernel code will not be recorded. Typically it is only beneficial to use CUDA graphs when the graph will be reused or launched multiple times, as there is a graph-creation overhead.
Conditional Execution#
CUDA 12.4+ supports conditional graph nodes that enable dynamic control flow in CUDA graphs.
wp.capture_if creates a dynamic branch based on a condition. The condition value is read from a single-element int array, where a non-zero value means that the condition is True.
# create condition
cond = wp.zeros(1, dtype=int)
with wp.ScopedCapture() as capture:
wp.launch(foo, ...)
# execute a branch based on the condition value
wp.capture_if(cond,
on_true=...,
on_false=...)
wp.launch(bar, ...)
The condition value can be updated by kernels launched prior to capture_if() in the same graph (e.g. kernel foo above) or it can be updated by other means before the graph is launched. Note that during graph capture, the value of the condition is ignored. It is only used when the graph is launched, making dynamic control flow possible.
# this will execute the `on_true` branch
cond.fill_(1)
wp.capture_launch(capture.graph)
# this will execute the `on_false` branch
cond.fill_(0)
wp.capture_launch(capture.graph)
The on_true and on_false callbacks can be previously captured graph objects or Python callback functions.
These callbacks are captured as child graphs of the enclosing graph.
It’s possible to specify only one or both callbacks, as needed.
When the parent graph is launched, the correct child graph is executed based on the value of the condition.
This is done efficiently on the device without involving the CPU.
Here is an example that uses previously captured graphs:
@wp.kernel
def hello_kernel():
print("Hello")
@wp.kernel
def goodbye_kernel():
print("Goodbye")
@wp.kernel
def yes_kernel():
print("Yes!")
@wp.kernel
def no_kernel():
print("No!")
# create condition
cond = wp.zeros(1, dtype=int)
# capture the on_true branch
with wp.ScopedCapture() as yes_capture:
wp.launch(yes_kernel, dim=1)
# capture the on_false branch
with wp.ScopedCapture() as no_capture:
wp.launch(no_kernel, dim=1)
# capture the main graph
with wp.ScopedCapture() as capture:
wp.launch(hello_kernel, dim=1)
# specify branches using subgraphs
wp.capture_if(cond,
on_true=yes_capture.graph,
on_false=no_capture.graph)
wp.launch(goodbye_kernel, dim=1)
# execute on_true branch
cond.fill_(1)
wp.capture_launch(capture.graph)
# execute on_false branch
cond.fill_(0)
wp.capture_launch(capture.graph)
wp.synchronize_device()
Here is an example that uses Python callback functions. These callbacks will be captured as child graphs of the main graph:
@wp.kernel
def hello_kernel():
print("Hello")
@wp.kernel
def goodbye_kernel():
print("Goodbye")
@wp.kernel
def yes_kernel():
print("Yes!")
@wp.kernel
def no_kernel():
print("No!")
# create condition
cond = wp.zeros(1, dtype=int)
# Python callback for the on_true branch
def yes_callback():
wp.launch(yes_kernel, dim=1)
# Python callback for the on_false branch
def no_callback():
wp.launch(no_kernel, dim=1)
# capture the main graph
with wp.ScopedCapture() as capture:
wp.launch(hello_kernel, dim=1)
# specify branches using Python callback functions
wp.capture_if(cond,
on_true=yes_callback,
on_false=no_callback)
wp.launch(goodbye_kernel, dim=1)
# execute on_true branch
cond.fill_(1)
wp.capture_launch(capture.graph)
# execute on_false branch
cond.fill_(0)
wp.capture_launch(capture.graph)
wp.synchronize_device()
When using Python callback functions, any extra keyword arguments to wp.capture_if are forwarded to the callbacks.
wp.capture_while creates a dynamic loop based on a condition. Similarly to wp.capture_if, the condition value is read from a single-element int array, where a non-zero value means that the condition is True.
# create condition
cond = wp.zeros(1, dtype=int)
with wp.ScopedCapture() as capture:
wp.launch(foo, ...)
# execute the while_body while the condition is true
wp.capture_while(cond, while_body=...)
wp.launch(bar, ...)
The while_body callback will be executed as long as the condition is non-zero. The callback is responsible for updating the condition value so that the loop eventually terminates. The while_body argument can be a previously captured graph or a Python callback function. Here is an example that will run some number of iterations, using the condition value as a counter:
@wp.kernel
def hello_kernel():
print("Hello")
@wp.kernel
def goodbye_kernel():
print("Goodbye")
@wp.kernel
def body_kernel(cond: wp.array(dtype=int)):
tid = wp.tid()
print(cond[0])
# decrement the condition counter
if tid == 0:
cond[0] -= 1
# create condition
cond = wp.zeros(1, dtype=int)
# capture the while_body
with wp.ScopedCapture() as body_capture:
wp.launch(body_kernel, dim=1, inputs=[cond])
# capture the main graph
with wp.ScopedCapture() as capture:
wp.launch(hello_kernel, dim=1)
# dynamic loop
wp.capture_while(cond, while_body=body_capture.graph)
wp.launch(goodbye_kernel, dim=1)
# loop 5 times
cond.fill_(5)
wp.capture_launch(capture.graph)
# loop 2 times
cond.fill_(2)
wp.capture_launch(capture.graph)
wp.synchronize_device()
Note
Conditional graph node support is only available if Warp is built using CUDA Toolkit 12.4+ and the NVIDIA driver supports CUDA 12.4+.
Note
Due to a current CUDA limitation, graphs with conditional nodes cannot be used as child graphs. It means that it’s not possible to create nested conditional constructs using previously captured graphs. If nesting is required, using Python callback functions is the way to go.
Note
wp.capture_if and wp.capture_while will work even without graph capture on any device. If there is no active capture, the condition will be evaluated on the CPU and the correct branch will be executed immediately. This makes it possible to write code that works similarly with and without graph capture.
Spatial Computing Primitives#
Spatial computing primitives provide efficient data structures for spatial queries and geometric operations. These include hash grids for particle neighbor searches, bounding volume hierarchies (BVHs) for ray tracing and collision detection, and mesh types. These ready-to-use implementations save significant development time compared to building spatial data structures from scratch, while providing high-performance on the GPU.
Caution
Object Lifetime Management: Spatial computing primitives
(e.g. wp.HashGrid, wp.Bvh, etc.) must remain in scope.
These acceleration data structures are identified by their id attribute when passed to kernels,
but if the Python object is garbage collected, the memory allocated for the primitive may be
freed, causing crashes and undefined behavior.
See the Object Lifetime Pitfall section below for more information.
Meshes#
Warp provides a wp.Mesh class to manage triangle mesh data. To create a mesh, users provide points, indices, and optionally a velocity array:
mesh = wp.Mesh(points, indices, velocities)
Note
Mesh objects maintain references to their input geometry buffers. All buffers should live on the same device.
Meshes can be passed to kernels using their id attribute, which is uint64 value that uniquely identifies the mesh.
Once inside a kernel, you can perform geometric queries against the mesh such as ray-casts or closest-point lookups:
@wp.kernel
def raycast(mesh: wp.uint64,
ray_origin: wp.array(dtype=wp.vec3),
ray_dir: wp.array(dtype=wp.vec3),
ray_hit: wp.array(dtype=wp.vec3)):
tid = wp.tid()
t = float(0.0) # hit distance along ray
u = float(0.0) # hit face barycentric u
v = float(0.0) # hit face barycentric v
sign = float(0.0) # hit face sign
n = wp.vec3() # hit face normal
f = int(0) # hit face index
color = wp.vec3()
# ray cast against the mesh
if wp.mesh_query_ray(mesh, ray_origin[tid], ray_dir[tid], 1.e+6, t, u, v, sign, n, f):
# if we got a hit then set color to the face normal
color = n*0.5 + wp.vec3(0.5, 0.5, 0.5)
ray_hit[tid] = color
Users may update mesh vertex positions at runtime simply by modifying the points buffer.
After modifying point locations users should call Mesh.refit() to rebuild the bounding volume hierarchy (BVH)
structure and ensure that queries work correctly.
Note
Updating Mesh topology (indices) at runtime is not currently supported. Users should instead recreate a new Mesh object.
Hash Grids#
Many particle-based simulation methods such as the Discrete Element Method (DEM), or Smoothed Particle Hydrodynamics (SPH), involve iterating over spatial neighbors to compute force interactions. Hash grids are a well-established data structure to accelerate these nearest neighbor queries, and particularly well-suited to the GPU.
To support spatial neighbor queries Warp provides a HashGrid object that may be created as follows:
grid = wp.HashGrid(dim_x=128, dim_y=128, dim_z=128, device="cuda")
grid.build(points=p, radius=r)
p is an array of wp.vec3 point positions, and r is the radius to use when building the grid.
Neighbors can then be iterated over inside the kernel code using wp.hash_grid_query()
and wp.hash_grid_query_next() as follows:
@wp.kernel
def sum(grid : wp.uint64,
points: wp.array(dtype=wp.vec3),
output: wp.array(dtype=wp.vec3),
radius: float):
tid = wp.tid()
# query point
p = points[tid]
# create grid query around point
query = wp.hash_grid_query(grid, p, radius)
index = int(0)
sum = wp.vec3()
while(wp.hash_grid_query_next(query, index)):
neighbor = points[index]
# compute distance to neighbor point
dist = wp.length(p-neighbor)
if (dist <= radius):
sum += neighbor
output[tid] = sum
Note
The HashGrid query will give back all points in cells that fall inside the query radius.
When there are hash conflicts it means that some points outside of query radius will be returned, and users should
check the distance themselves inside their kernels. The reason the query doesn’t do the check itself for each
returned point is because it’s common for kernels to compute the distance themselves, so it would redundant to
check/compute the distance twice.
Volumes#
Sparse volumes are incredibly useful for representing grid data over large domains, such as signed distance fields (SDFs) for complex objects, or velocities for large-scale fluid flow. Warp supports reading sparse volumetric grids stored using the NanoVDB standard. Users can access voxels directly or use built-in closest-point or trilinear interpolation to sample grid data from world or local space.
Volume objects can be created directly from Warp arrays containing a NanoVDB grid, from the contents of a
standard .nvdb file using load_from_nvdb(),
from an uncompressed in-memory buffer using load_from_address(),
or from a dense 3D NumPy array using load_from_numpy().
Volumes can also be created using allocate(),
allocate_by_tiles() or allocate_by_voxels().
The values for a Volume object can be modified in a Warp kernel using wp.volume_store().
Note
Warp does not currently support modifying the topology of sparse volumes at runtime.
Below we give an example of creating a Volume object from an existing NanoVDB file:
# open NanoVDB file on disk
file = open("mygrid.nvdb", "rb")
# create Volume object
volume = wp.Volume.load_from_nvdb(file, device="cpu")
Note
Files written by the NanoVDB library, commonly marked by the .nvdb extension, can contain multiple grids with
various compression methods, but a Volume object represents a single NanoVDB grid.
The first grid is loaded by default, then Warp volumes corresponding to the other grids in the file can be created
using repeated calls to load_next_grid().
NanoVDB’s uncompressed and zip-compressed file formats are supported out-of-the-box, blosc compressed files require
the blosc Python package to be installed.
To sample the volume inside a kernel we pass a reference to it by ID, and use the built-in sampling modes:
@wp.kernel
def sample_grid(volume: wp.uint64,
points: wp.array(dtype=wp.vec3),
samples: wp.array(dtype=float)):
tid = wp.tid()
# load sample point in world-space
p = points[tid]
# transform position to the volume's local-space
q = wp.volume_world_to_index(volume, p)
# sample volume with trilinear interpolation
f = wp.volume_sample(volume, q, wp.Volume.LINEAR, dtype=float)
# write result
samples[tid] = f
Warp also supports NanoVDB index grids, which provide a memory-efficient linearization of voxel indices that can refer to values in arbitrarily shaped arrays:
@wp.kernel
def sample_index_grid(volume: wp.uint64,
points: wp.array(dtype=wp.vec3),
voxel_values: wp.array(dtype=Any)):
tid = wp.tid()
# load sample point in world-space
p = points[tid]
# transform position to the volume's local-space
q = wp.volume_world_to_index(volume, p)
# sample volume with trilinear interpolation
background_value = voxel_values.dtype(0.0)
f = wp.volume_sample_index(volume, q, wp.Volume.LINEAR, voxel_values, background_value)
The coordinates of all indexable voxels can be recovered using get_voxels().
NanoVDB grids may also contain embedded blind data arrays; those can be accessed with the
feature_array() function.
See also
Built-Ins for the volume functions available in kernels.
Bounding Volume Hierarchies (BVH)#
The wp.Bvh class can be used to create a BVH for a group of bounding volumes. This object can then be traversed
to determine which parts are intersected by a ray using wp.bvh_query_ray and which parts overlap
with a certain bounding volume using wp.bvh_query_aabb().
The following snippet demonstrates how to create a wp.Bvh object from 100 random bounding volumes:
rng = np.random.default_rng(123)
num_bounds = 100
lowers = rng.random(size=(num_bounds, 3)) * 5.0
uppers = lowers + rng.random(size=(num_bounds, 3)) * 5.0
device_lowers = wp.array(lowers, dtype=wp.vec3, device="cuda:0")
device_uppers = wp.array(uppers, dtype=wp.vec3, device="cuda:0")
bvh = wp.Bvh(device_lowers, device_uppers)
Example: BVH Ray Traversal#
An example of performing a ray traversal on the data structure is as follows:
@wp.kernel
def bvh_query_ray(
bvh_id: wp.uint64,
start: wp.vec3,
dir: wp.vec3,
bounds_intersected: wp.array(dtype=wp.bool),
):
query = wp.bvh_query_ray(bvh_id, start, dir)
bounds_nr = wp.int32(0)
while wp.bvh_query_next(query, bounds_nr):
# The ray intersects the volume with index bounds_nr
bounds_intersected[bounds_nr] = True
bounds_intersected = wp.zeros(shape=(num_bounds), dtype=wp.bool, device="cuda:0")
query_start = wp.vec3(0.0, 0.0, 0.0)
query_dir = wp.normalize(wp.vec3(1.0, 1.0, 1.0))
wp.launch(
kernel=bvh_query_ray,
dim=1,
inputs=[bvh.id, query_start, query_dir, bounds_intersected],
device="cuda:0",
)
The Warp kernel bvh_query_ray is launched with a single thread, provided the unique wp.uint64
identifier of the wp.Bvh object, parameters describing the ray, and an array to store the results.
In bvh_query_ray, wp.bvh_query_ray() is called once to obtain an object that is stored in the
variable query. An integer is also allocated as bounds_nr to store the volume index of the traversal.
A while statement is used for the actual traversal using wp.bvh_query_next(),
which returns True as long as there are intersecting bounds.
Example: BVH Volume Traversal#
Similar to the ray-traversal example, we can perform volume traversal to find the volumes that are overlapping with a specified bounding box.
@wp.kernel
def bvh_query_aabb(
bvh_id: wp.uint64,
lower: wp.vec3,
upper: wp.vec3,
bounds_intersected: wp.array(dtype=wp.bool),
):
query = wp.bvh_query_aabb(bvh_id, lower, upper)
bounds_nr = wp.int32(0)
while wp.bvh_query_next(query, bounds_nr):
# The volume with index bounds_nr overlaps with
# the (lower,upper) bounding box
bounds_intersected[bounds_nr] = True
bounds_intersected = wp.zeros(shape=(num_bounds), dtype=wp.bool, device="cuda:0")
query_lower = wp.vec3(4.0, 4.0, 4.0)
query_upper = wp.vec3(6.0, 6.0, 6.0)
wp.launch(
kernel=bvh_query_aabb,
dim=1,
inputs=[bvh.id, query_lower, query_upper, bounds_intersected],
device="cuda:0",
)
The kernel is nearly identical to the ray-traversal example, except we obtain query using
wp.bvh_query_aabb().
Object Lifetime Pitfall#
When working with spatial computing primitives like wp.HashGrid and wp.Bvh,
it’s crucial to understand how Python’s garbage collection interacts with these objects.
The following example demonstrate a common mistake and how to avoid it.
Common Pitfall: Creating objects in loops and only storing their IDs
# WRONG - objects may be garbage collected
hash_grids = []
for i in range(10):
grid = wp.HashGrid(dim_x=128, dim_y=128, dim_z=128)
grid.build(points=particle_positions[i], radius=search_radius)
hash_grids.append(grid.id) # Only storing the ID
# RIGHT - maintain references to the objects
hash_grid_objects = []
for i in range(10):
grid = wp.HashGrid(dim_x=128, dim_y=128, dim_z=128)
grid.build(points=particle_positions[i], radius=search_radius)
hash_grid_objects.append(grid) # Keep the object alive
# Create Warp array for kernel execution when needed
grid_ids_array = wp.array([x.id for x in hash_grid_objects], dtype=wp.uint64, device="cuda")
wp.launch(my_kernel, dim=10, inputs=[grid_ids_array])
Why This Happens: When you only store the id attribute (which is a wp.uint64 pointer),
Python’s garbage collector may free the original object if no other references exist. This leads to
undefined behavior when the kernel tries to access the freed memory.
Common Problematic Scenarios:
Creating objects in loops and only storing their IDs
Creating objects in functions and returning only the ID
Creating objects as temporary variables that get overwritten
Always maintain references to spatial computing primitive objects
(like wp.HashGrid, wp.Bvh, etc.) rather than just their ID values.
This is especially important in loops, functions, and temporary variables where object scope might be unclear.
Marching Cubes#
The wp.MarchingCubes class can be used to extract a 2-D mesh approximating an
isosurface of a 3-D scalar field. The resulting triangle mesh can be saved to a USD
file using the warp.render.UsdRenderer.
See warp/examples/core/example_marching_cubes.py for a usage example.
Profiling#
wp.ScopedTimer objects can be used to gain some basic insight into the performance of Warp applications:
with wp.ScopedTimer("grid build"):
self.grid.build(self.x, self.point_radius)
This results in a printout at runtime to the standard output stream like:
grid build took 0.06 ms
See Profiling documentation for more information.
Interprocess Communication (IPC)#
Interprocess communication can be used to share Warp arrays and events across processes without creating copies of the underlying data.
Some basic requirements for using IPC include:
Linux operating system (note however that integrated devices like NVIDIA Jetson do not support CUDA IPC)
The array must be allocated on a GPU device using the default memory allocator (see Allocators)
The
wp.ScopedMempoolcontext manager is useful for temporarily disabling memory pools for the purpose of allocating arrays that can be shared using IPC.
Support for IPC on a device is indicated by the is_ipc_supported
attribute of the Device. This device attribute will be
None to indicate that IPC support could not be determined using the CUDA API.
To share a Warp array between processes, use array.ipc_handle() in the
originating process to obtain an IPC handle for the array’s memory allocation.
The handle is a bytes object with a length of 64.
The IPC handle along with information about the array (data type, shape, and
optionally strides) should be shared with another process, e.g. via shared
memory or files.
Another process can use this information to import the original array by
calling from_ipc_handle().
Events can be shared in a similar manner, but they must be constructed with
interprocess=True. Additionally, events cannot be created with both
interprocess=True and enable_timing=True. Use Event.ipc_handle()
in the originating process to obtain an IPC handle for the event. Another
process can use this information to import the original event by calling
event_from_ipc_handle().
LTO Cache#
MathDx generates Link-Time Optimization (LTO) files for GEMM, Cholesky, and FFT tile operations.
Warp caches these to speed up kernel compilation. Each LTO file maps to a specific Linear Algebra
solver configuration, and is otherwise independent of the kernel in which its corresponding routine
is called. Therefore, LTOs are stored in a cache that is independent of a given module’s kernel cache,
and will remain cached even if wp.clear_kernel_cache() is called.
wp.clear_lto_cache() can be used to clear the LTO cache.