warp.transform_from_matrix#
- warp.transform_from_matrix(
- mat: Matrix[4, 4, float32],
Kernel
Differentiable
Construct a transformation from a 4x4 matrix.
\[\begin{split}M = \begin{bmatrix} R_{00} & R_{01} & R_{02} & p_x \\ R_{10} & R_{11} & R_{12} & p_y \\ R_{20} & R_{21} & R_{22} & p_z \\ 0 & 0 & 0 & 1 \end{bmatrix}\end{split}\]Where:
\(R\) is the 3x3 rotation matrix created from the orientation quaternion of the input transform.
\(p\) is the 3D position vector \([p_x, p_y, p_z]\) of the input transform.
- Args:
mat (Matrix[4, 4, Float]): Matrix to convert.
- Returns:
Transformation[Float]: The transformation.