warp.mul#
- warp.mul(a: Scalar, b: Scalar) Scalar#
Kernel
Differentiable
Multiply two values.
- warp.mul(
- a: Vector[Scalar, Any],
- b: Scalar,
Kernel
Differentiable
Multiply two values.
Scale a vector by a scalar.
- warp.mul(
- a: Scalar,
- b: Vector[Scalar, Any],
Kernel
Differentiable
Multiply two values.
Scale a vector by a scalar.
- warp.mul(
- a: Quaternion[Float],
- b: Scalar,
Kernel
Differentiable
Multiply two values.
Scale a quaternion by a scalar.
- warp.mul(
- a: Scalar,
- b: Quaternion[Float],
Kernel
Differentiable
Multiply two values.
Scale a quaternion by a scalar.
- warp.mul(
- a: Quaternion[Float],
- b: Quaternion[Float],
Kernel
Differentiable
Multiply two values.
Compute the Hamilton product of two quaternions.
- warp.mul(
- a: Scalar,
- b: Matrix[Scalar, Any, Any],
Kernel
Differentiable
Multiply two values.
Scale a matrix by a scalar.
- warp.mul(
- a: Matrix[Scalar, Any, Any],
- b: Scalar,
Kernel
Differentiable
Multiply two values.
Scale a matrix by a scalar.
- warp.mul(
- a: Matrix[Scalar, Any, Any],
- b: Vector[Scalar, Any],
Kernel
Differentiable
Multiply two values.
Compute a matrix-vector product.
- warp.mul(
- a: Vector[Scalar, Any],
- b: Matrix[Scalar, Any, Any],
Kernel
Differentiable
Multiply two values.
Compute a row-vector-by-matrix product.
- warp.mul(
- a: Matrix[Scalar, Any, Any],
- b: Matrix[Scalar, Any, Any],
Kernel
Differentiable
Multiply two values.
Compute a matrix-matrix product.
- warp.mul(
- a: Transformation[Float],
- b: Transformation[Float],
Kernel
Differentiable
Multiply two values.
Compose transformations (apply
bthena).
- warp.mul(
- a: Scalar,
- b: Transformation[Float],
Kernel
Differentiable
Multiply two values.
Scale a transformation by a scalar.
The result has an unnormalized quaternion.
- warp.mul(
- a: Transformation[Float],
- b: Scalar,
Kernel
Differentiable
Multiply two values.
Scale a transformation by a scalar.
The result has an unnormalized quaternion.
- warp.mul( ) Tile[Any, tuple[int, ...]]
Kernel
Differentiable
Multiply two values.
Multiply each element of a tile by a constant (scalar, vector, or matrix).
At least one of the tile’s element type or the constant type must be scalar. Underlying scalar types must match.