Recurrent State Types#
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struct StateSpec#
One per-slot state.
shapeis a single slot’s row, so the slab holding it is [slotCount] + shape and a checkpoint of it is [1] + shape.
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char const *trt_edgellm::rt::stateKindName(StateKind kind)#
Schema spelling of a kind, shared with the
layers[].states[].kindthe frontends emit.