Shuffling
template <typename DerivedPolicy, typename RandomIterator, typename URBG> _CCCL_HOST_DEVICE void shuffle(const thrust::detail::execution_policy_base< DerivedPolicy > & exec, RandomIterator first, RandomIterator last, URBG && g);
template <typename RandomIterator, typename URBG> _CCCL_HOST_DEVICE void shuffle(RandomIterator first, RandomIterator last, URBG && g);
template <typename DerivedPolicy, typename RandomIterator, typename OutputIterator, typename URBG> _CCCL_HOST_DEVICE void shuffle_copy(const thrust::detail::execution_policy_base< DerivedPolicy > & exec, RandomIterator first, RandomIterator last, OutputIterator result, URBG && g);
template <typename RandomIterator, typename OutputIterator, typename URBG> _CCCL_HOST_DEVICE void shuffle_copy(RandomIterator first, RandomIterator last, OutputIterator result, URBG && g);
Functions
Function shuffle
template <typename DerivedPolicy, typename RandomIterator, typename URBG> _CCCL_HOST_DEVICE void shuffle(const thrust::detail::execution_policy_base< DerivedPolicy > & exec, RandomIterator first, RandomIterator last, URBG && g);
shuffle
reorders the elements [first, last)
by a uniform pseudorandom permutation, defined by random engine g
.
The algorithm’s execution is parallelized as determined by exec
.
The following code snippet demonstrates how to use shuffle
to create a random permutation using the thrust::host
execution policy for parallelization:
#include <thrust/shuffle.h>
#include <thrust/random.h>
#include <thrust/execution_policy.h>
int A[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
const int N = sizeof(A)/sizeof(int);
thrust::default_random_engine g;
thrust::shuffle(thrust::host, A, A + N, g);
// A is now {6, 5, 8, 7, 2, 1, 4, 3, 10, 9}
Template Parameters:
DerivedPolicy
The name of the derived execution policy.RandomIterator
is a random access iteratorURBG
is a uniform random bit generator
Function Parameters:
exec
The execution policy to use for parallelization.first
The beginning of the sequence to shuffle.last
The end of the sequence to shuffle.g
A UniformRandomBitGenerator
See: shuffle_copy
Function shuffle
template <typename RandomIterator, typename URBG> _CCCL_HOST_DEVICE void shuffle(RandomIterator first, RandomIterator last, URBG && g);
shuffle
reorders the elements [first, last)
by a uniform pseudorandom permutation, defined by random engine g
.
The following code snippet demonstrates how to use shuffle
to create a random permutation.
#include <thrust/shuffle.h>
#include <thrust/random.h>
int A[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
const int N = sizeof(A)/sizeof(int);
thrust::default_random_engine g;
thrust::shuffle(A, A + N, g);
// A is now {6, 5, 8, 7, 2, 1, 4, 3, 10, 9}
Template Parameters:
RandomIterator
is a random access iteratorURBG
is a uniform random bit generator
Function Parameters:
first
The beginning of the sequence to shuffle.last
The end of the sequence to shuffle.g
A UniformRandomBitGenerator
See: shuffle_copy
Function shuffle_copy
template <typename DerivedPolicy, typename RandomIterator, typename OutputIterator, typename URBG> _CCCL_HOST_DEVICE void shuffle_copy(const thrust::detail::execution_policy_base< DerivedPolicy > & exec, RandomIterator first, RandomIterator last, OutputIterator result, URBG && g);
shuffle_copy differs from shuffle only in that the reordered sequence is written to different output sequences, rather than in place. shuffle_copy
reorders the elements [first, last)
by a uniform pseudorandom permutation, defined by random engine g
.
The algorithm’s execution is parallelized as determined by exec
.
The following code snippet demonstrates how to use shuffle_copy
to create a random permutation.
#include <thrust/shuffle.h>
#include <thrust/random.h>
#include <thrust/execution_policy.h>
int A[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
int result[10];
const int N = sizeof(A)/sizeof(int);
thrust::default_random_engine g;
thrust::shuffle_copy(thrust::host, A, A + N, result, g);
// result is now {6, 5, 8, 7, 2, 1, 4, 3, 10, 9}
Template Parameters:
DerivedPolicy
The name of the derived execution policy.RandomIterator
is a random access iteratorOutputIterator
is a model of Output Iterator.URBG
is a uniform random bit generator
Function Parameters:
exec
The execution policy to use for parallelization.first
The beginning of the sequence to shuffle.last
The end of the sequence to shuffle.result
Destination of shuffled sequenceg
A UniformRandomBitGenerator
See: shuffle
Function shuffle_copy
template <typename RandomIterator, typename OutputIterator, typename URBG> _CCCL_HOST_DEVICE void shuffle_copy(RandomIterator first, RandomIterator last, OutputIterator result, URBG && g);
shuffle_copy differs from shuffle only in that the reordered sequence is written to different output sequences, rather than in place. shuffle_copy
reorders the elements [first, last)
by a uniform pseudorandom permutation, defined by random engine g
.
The following code snippet demonstrates how to use shuffle_copy
to create a random permutation.
#include <thrust/shuffle.h>
#include <thrust/random.h>
int A[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
int result[10];
const int N = sizeof(A)/sizeof(int);
thrust::default_random_engine g;
thrust::shuffle_copy(A, A + N, result, g);
// result is now {6, 5, 8, 7, 2, 1, 4, 3, 10, 9}
Template Parameters:
RandomIterator
is a random access iteratorOutputIterator
is a model of Output Iterator.URBG
is a uniform random bit generator
Function Parameters:
first
The beginning of the sequence to shuffle.last
The end of the sequence to shuffle.result
Destination of shuffled sequenceg
A UniformRandomBitGenerator
See: shuffle