warp.render.OpenGLRenderer#

class warp.render.OpenGLRenderer(
title='Warp',
scaling=1.0,
fps=60,
up_axis='Y',
screen_width=1024,
screen_height=768,
near_plane=1.0,
far_plane=100.0,
camera_fov=45.0,
camera_pos=(0.0, 2.0, 10.0),
camera_front=(0.0, 0.0, -1.0),
camera_up=(0.0, 1.0, 0.0),
background_color=(0.53, 0.8, 0.92),
draw_grid=True,
draw_sky=True,
draw_axis=True,
show_info=True,
render_wireframe=False,
render_depth=False,
axis_scale=1.0,
vsync=False,
headless=None,
enable_backface_culling=True,
enable_mouse_interaction=True,
enable_keyboard_interaction=True,
device=None,
use_legacy_opengl=None,
)[source]#

Interactive OpenGL-based renderer for real-time 3D visualization.

This renderer provides hardware-accelerated visualization of Warp simulations with support for geometric primitives (spheres, boxes, capsules, cylinders, cones), meshes, and point clouds. It features an interactive camera system, customizable scene setup, and can render to screen or offscreen buffers.

The renderer supports both windowed and headless modes, making it suitable for interactive development and automated visualization pipelines. It can also render tiled viewports for multi-view visualization.

Note

Requires pyglet (version >= 2.0) to be installed.

Headless rendering (without a display) is supported on Linux systems. To enable headless rendering, set the Pyglet options before importing warp.render:

import pyglet

pyglet.options["headless"] = True

import warp.render

# OpenGLRenderer will run headless when pyglet.options["headless"] is True.
# Alternatively, pass headless=True to control window visibility explicitly.
renderer = warp.render.OpenGLRenderer()
Parameters:
__init__(
title='Warp',
scaling=1.0,
fps=60,
up_axis='Y',
screen_width=1024,
screen_height=768,
near_plane=1.0,
far_plane=100.0,
camera_fov=45.0,
camera_pos=(0.0, 2.0, 10.0),
camera_front=(0.0, 0.0, -1.0),
camera_up=(0.0, 1.0, 0.0),
background_color=(0.53, 0.8, 0.92),
draw_grid=True,
draw_sky=True,
draw_axis=True,
show_info=True,
render_wireframe=False,
render_depth=False,
axis_scale=1.0,
vsync=False,
headless=None,
enable_backface_culling=True,
enable_mouse_interaction=True,
enable_keyboard_interaction=True,
device=None,
use_legacy_opengl=None,
)[source]#

Initialize the OpenGL renderer.

Parameters:
  • title (str) – The window title.

  • scaling (float) – The scaling factor for the scene.

  • fps (int) – The target frames per second.

  • up_axis (str) – The up axis of the scene. Can be "X", "Y", or "Z".

  • screen_width (int) – The width of the window.

  • screen_height (int) – The height of the window.

  • near_plane (float) – The near clipping plane.

  • far_plane (float) – The far clipping plane.

  • camera_fov (float) – The camera field of view in degrees.

  • camera_pos (tuple[float, float, float]) – The initial camera position as (x, y, z).

  • camera_front (tuple[float, float, float]) – The initial camera front direction as (x, y, z).

  • camera_up (tuple[float, float, float]) – The initial camera up direction as (x, y, z).

  • background_color (tuple[float, float, float]) – The background color as RGB values (r, g, b).

  • draw_grid (bool) – Whether to draw a grid indicating the ground plane.

  • draw_sky (bool) – Whether to draw a sky sphere.

  • draw_axis (bool) – Whether to draw the coordinate system axes.

  • show_info (bool) – Whether to overlay rendering information.

  • render_wireframe (bool) – Whether to render scene shapes as wireframes.

  • render_depth (bool) – Whether to show the depth buffer instead of the RGB image.

  • axis_scale (float) – The scale of the coordinate system axes (only if draw_axis is True).

  • vsync (bool) – Whether to enable vertical synchronization.

  • headless (bool | None) – Whether to run in headless mode (no window). If None, determined by pyglet.options["headless"].

  • enable_backface_culling (bool) – Whether to enable backface culling.

  • enable_mouse_interaction (bool) – Whether to enable mouse interaction.

  • enable_keyboard_interaction (bool) – Whether to enable keyboard interaction.

  • device (Device | str | None) – Warp device where internal data is stored.

  • use_legacy_opengl (bool | None) – Whether to use legacy OpenGL (more compatible with macOS). If None, auto-detected.

Methods

__init__([title, scaling, fps, up_axis, ...])

Initialize the OpenGL renderer.

add_shape_instance(name, shape, body, pos, rot)

allocate_shape_instances()

begin_frame([t])

clear()

close()

compute_model_matrix(camera_axis, scaling)

compute_projection_matrix(fov, aspect_ratio, ...)

Compute a projection matrix given the field of view, aspect ratio, near plane, and far plane.

compute_view_matrix(cam_pos, cam_front, cam_up)

deregister_shape(shape)

end_frame()

get_pixels(target_image[, split_up_tiles, ...])

Read the pixels from the frame buffer (RGB or depth are supported) into the given array.

initialize_gl()

is_running()

register_body(name)

register_input_processor(callback)

register_key_press_callback(callback)

register_shape(geo_hash, vertices, indices)

remove_shape_instance(name)

render_arrow(name, pos, rot, base_radius, ...)

Add a arrow for visualization

render_box(name, pos, rot, extents[, ...])

Add a box for visualization

render_capsule(name, pos, rot, radius, ...)

Add a capsule for visualization

render_cone(name, pos, rot, radius, half_height)

Add a cone for visualization

render_cylinder(name, pos, rot, radius, ...)

Add a cylinder for visualization

render_ground([size, plane])

Add a ground plane for visualization

render_line_list(name, vertices, indices[, ...])

Add a line list as a set of capsules

render_line_strip(name, vertices[, color, ...])

Add a line strip as a set of capsules

render_mesh(name, points, indices[, colors, ...])

Add a mesh for visualization

render_plane(name, pos, rot, width, length)

Add a plane for visualization

render_points(name, points, radius[, ...])

Add a set of points

render_ref(name, path, pos, rot, scale[, color])

Create a reference (instance) with the given name to the given path.

render_sphere(name, pos, rot, radius[, ...])

Add a sphere for visualization

save()

setup_tiled_rendering(instances[, ...])

Set up tiled rendering where the render buffer is split into multiple tiles that can visualize different shape instances of the scene with different view and projection matrices.

update()

update_body_transforms(body_tf)

update_instance_colors()

update_model_matrix([model_matrix])

update_projection_matrix()

update_shape_instance(name[, pos, rot, ...])

Update the instance properties of the shape

update_shape_instances()

update_shape_vertices(shape, points)

update_tile(tile_id[, instances, ...])

Update the shape instances, projection matrix, view matrix, tile size, or tile position for a given tile given its index.

update_view_matrix([cam_pos, cam_front, ...])

Attributes

default_num_segments = 32#
gl = None#
classmethod initialize_gl()[source]#
property paused[source]#
property has_exit[source]#
clear()[source]#
close()[source]#
property tiled_rendering[source]#
setup_tiled_rendering(
instances,
rescale_window=False,
tile_width=None,
tile_height=None,
tile_ncols=None,
tile_nrows=None,
tile_positions=None,
tile_sizes=None,
projection_matrices=None,
view_matrices=None,
)[source]#

Set up tiled rendering where the render buffer is split into multiple tiles that can visualize different shape instances of the scene with different view and projection matrices. See get_pixels() which allows to retrieve the pixels of for each tile. See update_tile() which allows to update the shape instances, projection matrix, view matrix, tile size, or tile position for a given tile.

Parameters:
  • instances (list[list[int]]) – A list of lists of shape instance ids. Each list of shape instance ids will be rendered into a separate tile.

  • rescale_window (bool) – If True, the window will be resized to fit the tiles.

  • tile_width (int | None) – The width of each tile in pixels (optional).

  • tile_height (int | None) – The height of each tile in pixels (optional).

  • tile_ncols (int | None) – The number of tiles rendered horizontally (optional). Will be considered if tile_width is set to compute the tile positions, unless tile_positions is defined.

  • tile_positions (list[tuple[int]] | None) – A list of (x, y) tuples specifying the position of each tile in pixels. If None, the tiles will be arranged in a square grid, or, if tile_ncols and tile_nrows is set, in a grid with the specified number of columns and rows.

  • tile_sizes (list[tuple[int]] | None) – A list of (width, height) tuples specifying the size of each tile in pixels. If None, the tiles will have the same size as specified by tile_width and tile_height.

  • projection_matrices (list[list[float] | list[list[float]] | ndarray] | None) – A list of projection matrices for each tile (each view matrix is either a flattened 16-dimensional array or a 4x4 matrix). If the entire array is None, or only a view instances, the projection matrices for all, or these instances, respectively, will be derived from the current render settings.

  • view_matrices (list[list[float] | list[list[float]] | ndarray] | None) – A list of view matrices for each tile (each view matrix is either a flattened 16-dimensional array or a 4x4 matrix). If the entire array is None, or only a view instances, the view matrices for all, or these instances, respectively, will be derived from the current camera settings and be updated when the camera is moved.

  • tile_nrows (int | None)

update_tile(
tile_id,
instances=None,
projection_matrix=None,
view_matrix=None,
tile_size=None,
tile_position=None,
)[source]#

Update the shape instances, projection matrix, view matrix, tile size, or tile position for a given tile given its index.

Parameters:
  • tile_id – The index of the tile to update.

  • instances (list[int] | None) – A list of shape instance ids (optional).

  • projection_matrix (list[float] | list[list[float]] | ndarray | None) – A projection matrix (optional).

  • view_matrix (list[float] | list[list[float]] | ndarray | None) – A view matrix (optional).

  • tile_size (tuple[int] | None) – A (width, height) tuple specifying the size of the tile in pixels (optional).

  • tile_position (tuple[int] | None) – A (x, y) tuple specifying the position of the tile in pixels (optional).

static compute_projection_matrix(
fov,
aspect_ratio,
near_plane,
far_plane,
)[source]#

Compute a projection matrix given the field of view, aspect ratio, near plane, and far plane.

Parameters:
  • fov (float) – The field of view in degrees.

  • aspect_ratio (float) – The aspect ratio (width / height).

  • near_plane (float) – The near plane.

  • far_plane (float) – The far plane.

Returns:

A projection matrix.

Return type:

list[float] | list[list[float]] | ndarray

update_projection_matrix()[source]#
property camera_pos[source]#
property camera_front[source]#
property camera_up[source]#
compute_view_matrix(cam_pos, cam_front, cam_up)[source]#
update_view_matrix(
cam_pos=None,
cam_front=None,
cam_up=None,
stiffness=1.0,
)[source]#
static compute_model_matrix(camera_axis, scaling)[source]#
Parameters:
update_model_matrix(model_matrix=None)[source]#
Parameters:

model_matrix (list[float] | list[list[float]] | ndarray | None)

property num_tiles[source]#
property tile_width[source]#
property tile_height[source]#
property num_shapes[source]#
property num_instances[source]#
property scaling[source]#
begin_frame(t=None)[source]#
Parameters:

t (float | None)

end_frame()[source]#
update()[source]#
register_input_processor(callback)[source]#
register_key_press_callback(callback)[source]#
register_shape(
geo_hash,
vertices,
indices,
color1=None,
color2=None,
)[source]#
deregister_shape(shape)[source]#
add_shape_instance(
name,
shape,
body,
pos,
rot,
scale=(1.0, 1.0, 1.0),
color1=None,
color2=None,
custom_index=-1,
visible=True,
)[source]#
Parameters:
remove_shape_instance(name)[source]#
Parameters:

name (str)

update_instance_colors()[source]#
allocate_shape_instances()[source]#
update_shape_instance(
name,
pos=None,
rot=None,
color1=None,
color2=None,
scale=None,
visible=None,
)[source]#

Update the instance properties of the shape

Parameters:
  • name – The name of the shape

  • pos – The position of the shape

  • rot – The rotation of the shape

  • color1 – The first color of the checker pattern

  • color2 – The second color of the checker pattern

  • visible – Whether the shape is visible

update_shape_instances()[source]#
update_body_transforms(body_tf)[source]#
Parameters:

body_tf (array)

register_body(name)[source]#
is_running()[source]#
save()[source]#
get_pixels(
target_image,
split_up_tiles=True,
mode='rgb',
use_uint8=False,
)[source]#

Read the pixels from the frame buffer (RGB or depth are supported) into the given array.

If split_up_tiles is False, array must be of shape (screen_height, screen_width, 3) for RGB mode or (screen_height, screen_width, 1) for depth mode. If split_up_tiles is True, the pixels will be split up into tiles (see tile_width and tile_height for dimensions): array must be of shape (num_tiles, tile_height, tile_width, 3) for RGB mode or (num_tiles, tile_height, tile_width, 1) for depth mode.

Parameters:
  • target_image (array) – The array to read the pixels into. Must have float32 as dtype and be on a CUDA device.

  • split_up_tiles (bool) – Whether to split up the viewport into tiles, see setup_tiled_rendering().

  • mode (str) – can be either “rgb” or “depth”

  • use_uint8 (bool) – Whether to use uint8 as dtype in RGB mode for the target_image array and return values in the range [0, 255]. Otherwise, float32 is assumed as dtype with values in the range [0, 1].

Returns:

Whether the pixels were successfully read.

Return type:

bool

render_plane(
name,
pos,
rot,
width,
length,
color=(1.0, 1.0, 1.0),
color2=None,
parent_body=None,
is_template=False,
u_scaling=1.0,
v_scaling=1.0,
visible=True,
)[source]#

Add a plane for visualization

Parameters:
  • name (str) – The name of the plane

  • pos (tuple) – The position of the plane

  • rot (tuple) – The rotation of the plane

  • width (float) – The width of the plane

  • length (float) – The length of the plane

  • color (tuple) – The color of the plane

  • texture – The texture of the plane (optional)

  • parent_body (str | None)

  • is_template (bool)

  • visible (bool)

render_ground(size=1000.0, plane=None)[source]#

Add a ground plane for visualization

Parameters:

size (float) – The size of the ground plane

render_sphere(
name,
pos,
rot,
radius,
parent_body=None,
is_template=False,
color=None,
visible=True,
)[source]#

Add a sphere for visualization

Parameters:
  • pos (tuple) – The position of the sphere

  • radius (float) – The radius of the sphere

  • name (str) – A name for the USD prim on the stage

  • color (tuple[float, float, float] | None) – The color of the sphere

  • rot (tuple)

  • parent_body (str | None)

  • is_template (bool)

  • visible (bool)

render_capsule(
name,
pos,
rot,
radius,
half_height,
parent_body=None,
is_template=False,
up_axis=1,
color=None,
visible=True,
)[source]#

Add a capsule for visualization

Parameters:
  • pos (tuple) – The position of the capsule

  • radius (float) – The radius of the capsule

  • half_height (float) – The half height of the capsule

  • name (str) – A name for the USD prim on the stage

  • up_axis (int) – The axis of the capsule that points up (0: x, 1: y, 2: z)

  • color (tuple[float, float, float] | None) – The color of the capsule

  • rot (tuple)

  • parent_body (str | None)

  • is_template (bool)

  • visible (bool)

render_cylinder(
name,
pos,
rot,
radius,
half_height,
parent_body=None,
is_template=False,
up_axis=1,
color=None,
visible=True,
)[source]#

Add a cylinder for visualization

Parameters:
  • pos (tuple) – The position of the cylinder

  • radius (float) – The radius of the cylinder

  • half_height (float) – The half height of the cylinder

  • name (str) – A name for the USD prim on the stage

  • up_axis (int) – The axis of the cylinder that points up (0: x, 1: y, 2: z)

  • color (tuple[float, float, float] | None) – The color of the capsule

  • rot (tuple)

  • parent_body (str | None)

  • is_template (bool)

  • visible (bool)

render_cone(
name,
pos,
rot,
radius,
half_height,
parent_body=None,
is_template=False,
up_axis=1,
color=None,
visible=True,
)[source]#

Add a cone for visualization

Parameters:
  • pos (tuple) – The position of the cone

  • radius (float) – The radius of the cone

  • half_height (float) – The half height of the cone

  • name (str) – A name for the USD prim on the stage

  • up_axis (int) – The axis of the cone that points up (0: x, 1: y, 2: z)

  • color (tuple[float, float, float] | None) – The color of the cone

  • rot (tuple)

  • parent_body (str | None)

  • is_template (bool)

  • visible (bool)

render_box(
name,
pos,
rot,
extents,
parent_body=None,
is_template=False,
color=None,
visible=True,
)[source]#

Add a box for visualization

Parameters:
  • pos (tuple) – The position of the box

  • extents (tuple) – The extents of the box

  • name (str) – A name for the USD prim on the stage

  • color (tuple[float, float, float] | None) – The color of the box

  • rot (tuple)

  • parent_body (str | None)

  • is_template (bool)

  • visible (bool)

render_mesh(
name,
points,
indices,
colors=None,
pos=(0.0, 0.0, 0.0),
rot=(0.0, 0.0, 0.0, 1.0),
scale=(1.0, 1.0, 1.0),
update_topology=False,
parent_body=None,
is_template=False,
smooth_shading=True,
visible=True,
)[source]#

Add a mesh for visualization

Parameters:
  • points – The points of the mesh

  • indices – The indices of the mesh

  • colors – The colors of the mesh

  • pos – The position of the mesh

  • rot – The rotation of the mesh

  • scale – The scale of the mesh

  • name (str) – A name for the USD prim on the stage

  • smooth_shading (bool) – Whether to average face normals at each vertex or introduce additional vertices for each face

  • parent_body (str | None)

  • is_template (bool)

  • visible (bool)

render_arrow(
name,
pos,
rot,
base_radius,
base_height,
cap_radius=None,
cap_height=None,
parent_body=None,
is_template=False,
up_axis=1,
color=None,
visible=True,
)[source]#

Add a arrow for visualization

Parameters:
  • pos (tuple) – The position of the arrow

  • base_radius (float) – The radius of the cylindrical base of the arrow

  • base_height (float) – The height of the cylindrical base of the arrow

  • cap_radius (float | None) – The radius of the conical cap of the arrow

  • cap_height (float | None) – The height of the conical cap of the arrow

  • name (str) – A name for the USD prim on the stage

  • up_axis (int) – The axis of the arrow that points up (0: x, 1: y, 2: z)

  • rot (tuple)

  • parent_body (str | None)

  • is_template (bool)

  • color (tuple[float, float, float] | None)

  • visible (bool)

render_ref(name, path, pos, rot, scale, color=None)[source]#

Create a reference (instance) with the given name to the given path.

Parameters:
render_points(
name,
points,
radius,
colors=None,
as_spheres=True,
visible=True,
)[source]#

Add a set of points

Parameters:
  • points – The points to render

  • radius – The radius of the points (scalar or list)

  • colors – The colors of the points

  • name (str) – A name for the USD prim on the stage

  • as_spheres (bool)

  • visible (bool)

render_line_list(
name,
vertices,
indices,
color=None,
radius=0.01,
visible=True,
)[source]#

Add a line list as a set of capsules

Parameters:
  • vertices – The vertices of the line-list

  • indices – The indices of the line-list

  • color (tuple[float, float, float] | None) – The color of the line

  • radius (float) – The radius of the line

  • name (str)

  • visible (bool)

render_line_strip(
name,
vertices,
color=None,
radius=0.01,
visible=True,
)[source]#

Add a line strip as a set of capsules

Parameters:
  • vertices – The vertices of the line-strip

  • color (tuple[float, float, float] | None) – The color of the line

  • radius (float) – The radius of the line

  • name (str)

  • visible (bool)

update_shape_vertices(shape, points)[source]#