warp.mesh_query_point_no_sign#

warp.mesh_query_point_no_sign(
id: uint64,
point: vec3f,
max_dist: float32,
) MeshQueryPoint#
  • Kernel

  • Differentiable

Compute the closest point on the warp.Mesh with identifier id to the given point in space.

This method does not compute the sign of the point (inside/outside) which makes it faster than other point query methods.

Parameters:
  • id – The mesh identifier

  • point – The point in space to query

  • max_dist – Mesh faces above this distance will not be considered by the query.