Effect policy that sleeps before the next element of an & sequence.
(delay(100ms) & retry) * 3 pauses before each re-attempt.
Public Functions
-
template<class _Fn>
inline void on_thrown(
- const ::std::exception*,
- const ::cuda::std::source_location,
- _Fn&
)
-
template<class _Status, class _Fn>
inline void on_returned(
- const _Status,
- const ::cuda::std::source_location,
- _Fn&
)
The code-channel hook: the same sleep, an effect.