cuda::experimental::stf::sump::delay_t#

template<class _Duration>
struct delay_t#

Effect policy that sleeps before the next element of an & sequence.

(delay(100ms) & retry) * 3 pauses before each re-attempt.

Public Functions

template<class _Fn>
inline void on_thrown(
const ::std::exception*,
const ::cuda::std::source_location,
_Fn&
)#
template<class _Status, class _Fn>
inline void on_returned(
const _Status,
const ::cuda::std::source_location,
_Fn&
)#

The code-channel hook: the same sleep, an effect.