Build WebXR Client#
Tip
A prebuilt CloudXR web client is available at https://nvidia.github.io/IsaacTeleop/client/. You only need to build from source if you want to customize the client.
The Isaac Teleop WebXR client is built with React, Three.js, and WebXR. It streams VR/AR content from a CloudXR Runtime server to the browser. For more details about CloudXR.js SDK and its advanced features, see the CloudXR.js documentation.
The source is located at deps/cloudxr/webxr_client/.
Prerequisites#
Node.js (v20 or higher)
1. Download CloudXR.js SDK#
From the project root:
source deps/cloudxr/webxr_client/scripts/setup_cloudxr_env.sh
deps/cloudxr/webxr_client/scripts/download_cloudxr_sdk.sh
This will automatically download the CloudXR.js SDK and place it in deps/cloudxr/nvidia-cloudxr-6.1.0.tgz. The
package.json is configured to install the SDK from this local file.
2. Install dependencies#
From the deps/cloudxr/webxr_client/ directory:
npm install ../nvidia-cloudxr-6.1.0.tgz
3. Build & Run#
Development build (one-shot)#
Outputs to ./build/ with source maps for debugging:
npm run dev
Development server (with hot reload)#
Starts a webpack dev server on http://localhost:8080 with hot module replacement:
npm run dev-server
For HTTPS (required by WebXR on most browsers):
npm run dev-server:https
This starts the dev server with a self-signed certificate on https://localhost:8080. You can follow the same
instructions to use the WebXR client as documented in the Quick Start Guide.