π |
A RenderProduct prim must have a camera relationship targeting a valid prim. |
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π |
A RenderProduct prim must have an orderedVars relationship containing at least one valid UsdRender.Var prim. |
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π |
A RenderVar prim must have a non-empty sourceName attribute. |
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β
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RenderVar prims whose sourceName starts with βsemanticβ must use BLOSC compression. |
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β
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The srtx:compression:type attribute on a RenderVar prim, if present, must be one of the four supported codec values: hevc, h264, av1, or blosc. |
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β
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RenderVar prims with sourceName = "GenericModelOutput" should use BLOSC compression (srtx:compression:type = "blosc").
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