SimReady Feature: Object Color Visualization#
Property |
Value |
|---|---|
Feature Name |
|
Runtime |
|
Proprietary Techs |
|
Latest Version |
|
SME PIC |
Divyansh Mishra (Isaac Lab workflow); Jens Jebens (story owner); Avinash Devalla (sensor-adjacent review) |
State |
In development (post-preflight) |
Approvers
Date |
Name |
Notes |
|---|---|---|
TBD |
Ronnie Sharif US |
SRF engineering |
TBD |
Asmita Wankhede |
Priority / workflow-domain |
TBD |
Divyansh Mishra |
Primary E2E workflow; canonical sample, pass/fail |
TBD |
Avinash Devalla |
Sensor-adjacent review |
TBD |
Jens Jebens AU |
USD PM |
TBD |
Aaron Luk US |
CC / strategic alignment |
1. Describe what this Feature will enable a user to simulate within a simulator#
A SimReady asset with standardized displayColor values loads into a low-fidelity (non-ray-traced) render path and produces plausible per-object / per-part color and semantic differentiation without any PBR material authoring — the minimum conformant visual layer for CAD-origin assets, vision-based RL, and basic scene understanding.
Target Vertical |
Target Vertical User |
Target Vertical Simulator |
Use Case Description |
|
|---|---|---|---|---|
1 |
Robotics |
Vision/RL policy developer |
Isaac Lab |
Load a SimReady asset with low-fi rendering; standardized |
2 |
AIF |
Content-pipeline owner |
Mega / SDG |
CAD-origin factory assets often import “clown colored”; this is the minimum conformant visual layer that makes them useful downstream. |
2. What is needed to test this Feature in runtime?#
Type |
Desc |
|
|---|---|---|
1 |
Platform |
Kit |
2 |
Application |
Isaac Lab (primary) |
3 |
Application |
USDView / Isaac Sim (context) |
Runtime Test Desc |
||
1 |
Render the asset in a low-fi (non-ray-traced) path with authored |
Three frames (authored / altered / removed) → per-pixel image diff. |
2 |
Pass: the authored frame differs from the altered/removed frames (the color has a visible effect). Fail: colors collapse to default gray, or no difference is produced. No perception model is used in the test. |
3. Why is this being defined as a Feature and not as a Capability?#
Justification |
|
|---|---|
1 |
Touching |
2 |
The rules it relies on (where |
4. Is there a connection with any of the existing or new Features?#
None. Object Color Visualization stands alone — it does not depend on any other feature, and no other feature depends on it. Using a material’s base color as a display-color fallback is optional, non-normative guidance (a capability a consumer may choose to use), not a feature dependency.
5. Which Feature-Profiles likely would incorporate this Feature?#
Feature Profile Name |
Why? |
|
|---|---|---|
1 |
|
Baseline color rung for props with no authored UsdShade material. |
2 |
|
Same baseline color rung for robot bodies. |
3 |
|
Same baseline color rung for grippers. |
Per TAC Session 2 those three are the profiles carried forward, so prop-robotics-neutral, prop-robotics-physx and robot-body-neutral are not extended to carry the FET_006_* visual-material features. The feature is optional in every version block that lists it; whether a profile promotes it to required is an intent decision resolved at profile authoring, not in this card.
6. For asset validation, which Capabilities would this Feature likely depend on?#
Capability Name |
Why? What kind of rules would it need for validation? |
|
|---|---|---|
1 |
|
Provides the display-color rules ( |
Simplified#
simulator |
Use case/story |
Capability |
Feature |
Profile |
SR approve |
|---|---|---|---|---|---|
Isaac Lab |
Per-object colour and semantic differentiation in a low-fidelity render path, with no PBR material authoring |
|
|
|
(Jira status) |
Open questions#
Gap |
Notes |
|
|---|---|---|
1 |
Profile selection |
TAC Session 2 settled the initial set — |
Appendix A: Requirements#
New capability visualization/display_color; rules → a new visualization/display_color/validation.py.
ID |
Requirement |
Check |
|---|---|---|
|
Coverage |
Every renderable Gprim (resolved |
|
Value range |
Every component of a resolved |
|
Opacity range |
Where |
Guidance (attached to DISP.002) — how color is handled in USD for display colors: displayColor resolves to linear Rec.709 with a D65 white point unless a color space says otherwise. UsdColorSpaceAPI supplies the per-attribute token and the resolution order — attribute, then prim, then ancestors — so values taken from an sRGB picker need converting rather than copying, and a mid grey of 0.5 in linear is considerably lighter than 0.5 off an sRGB picker.