Feature: ID:002 - Posable Bodies - Base#

Description#

This feature describes the minimal requirements necessary to have assets in space that can be posed. This is the basis for animations that have the ability to animate via USD time samples.

Property

Value

Proprietary Techs

None

Dependency

None

Neutral Format#

Version 0.1.0#

Details

Property

Value

Internal ID

FET002_BASE_NEUTRAL

Used in Profiles#

This version is not currently used in any profiles.

Requirements#

Test Process#

  • Obtain Isaac Sim

    • 4.5 is public and can be downloaded here

    • 5.0 requires users to build on their systems, you can follow the docs here

  • Find directory where Isaac Sim was installed

    • Launch isaacsim.bat

    • In Isaac Sim, open path to Sample Object (or your target)

    • Click on xform’s above each mesh.

      • Rotate the parent

      • Result: the whole object should move

      • image1

    • Click in child xform (underneath parent)

      • Rotate the child xform

      • Result: the child’s mesh should move *image2

  • Expected Result:

    • Every mesh is affected by at least one Xform

    • If nested hierarchy, the grandparent Xform will move entire group

    • Video Examples:


Comments#