Feature: ID:023 - Robot Materials#
Description#
Support for proper material organization in robot assets. This feature ensures that materials in robot assets are structured according to USD best practices, with materials centrally organized in the top-level Looks prim and without nested material hierarchies. These requirements align with the Isaac Sim asset validation rules for ensuring consistent and reliable material handling across different USD applications and renderers.
Isaac Sim Format#
Version 0.1.0#
Details
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Used in Profiles#
This version can be used in the following profiles:
Robot Asset Profiles - Used to ensure proper material organization for robot assets
Isaac Sim Robot Profiles - Used in combination with other Isaac Sim features for complete robot asset validation
Requirements#
Capability: Isaac_Sim/Robot_Materials
Requirements:
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RM.001 | Version 0.1.0
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RM.002 | Version 0.1.0
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Pipelines Supported for this Feature#
Source file type:
.usd/.usda/.usdc
Via USD authoring tools with proper material organization
.urdf
Via URDF to USD conversion with material consolidation
.blend
Via Blender SimReady Add-ons with proper material export
Material Organization Best Practices#
To comply with this feature:
Organize Materials in Looks: All materials must be direct children of the top-level Looks scope
/<DefaultPrim>/Looks/Material_01 /<DefaultPrim>/Looks/Material_02
Avoid Nested Materials: Materials must not contain other materials as children
Good: Flat material hierarchy Looks/ - Material_01 - Material_02 Bad: Nested materials Looks/ - Material_01 - Material_02 (Nested - not allowed)Use Material Bindings: Reference materials from geometry using material bindings
def Mesh "mesh_01" ( prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = </MyAsset/Looks/Material_01> }
Centralize Material Definitions: Keep all material definitions in one location for easier management and reuse
Test Process#
Obtain Isaac Sim 5 (release build) or use the SimReady validation tools
Launch validation:
Use the Isaac Sim asset validator
Run validation against the Robot Materials feature requirements
Test material organization:
Verify all materials are in the top-level Looks prim
Check that no materials contain nested materials
Validate material bindings resolve correctly
Expected results:
No nested materials found
All materials located in /
/Looks Material bindings resolve correctly
Assets render consistently across different USD applications