Feature: ID:003 - RBD Physics - Base#

Description#

Support for rigid body dynamics (RBD). This feature enables simulation of physically accurate motion and collisions for props and dynamic assets. It is suitable for testing, validation, or reference applications where basic physical interactions are required.

Neutral Format#

Version 0.1.0#

Details

Property

Value

Internal ID

FET003_BASE_NEUTRAL

Used in Profiles#

This version is used in the following profiles:

Requirements#

Pipelines Supported for this Feature#

Source file type:

  • .blend

    • Via Blender SimReady Add-ons

  • .mjcf

    • Via Blender SimReady Add-ons + MJCF2USD Tool

  • .step

    • Via Blender SimReady Add-ons + CAD Converter

Unibody | Rigidbody Samples#

Test Process#

None

NVIDIA Physx Format#

Version 0.1.0#

Details

Property

Value

Internal ID

FET003_BASE_PHYSX

Proprietary Techs

Physx

Used in Profiles#

This version is used in the following profiles:

Requirements#

Pipelines Supported for this Feature#

None; Neutral Format is acceptable.

Unibody | Rigidbody Samples#

Test Process#

  • Obtain Isaac Sim 5 (release build)

  • Launch Isaacsim.bat

    • Launch isaacsim.bat

    • In Isaac Sim, open this usd: test stage

      • Can be manually located here: nv_core/testing_tools/testing_data/runtime_physics_tests.usda

  • Activate correct prim (right click + activate)

    • Drop_On_Ground_Plane

    • Drop_On_Tilted_Plane

  • Click on empty xform

    • /World/Drop_On_Tilted_Plane/StartPoint

  • Right click, add reference to (path), select Sample above.

    • sample_content/common_assets/props_general/obs_small_sledge_hammer_a01/simready_physx_usd/sm_obs_small_sledge_hammer_a01_01.usd

  • Hit play button in UI.

    • Press play to start sim

  • Expected result: