Creators#

Omniverse#

To comply with this capability when creating graspable vectors in Omniverse, see:

Manual Creation#

Graspable vectors can be manually created using USD BasisCurves or mesh primitives:

  • BasisCurves: Recommended approach for creating grasp vectors as they are viewable in most runtimes

  • Mesh: Alternative approach, but visibility depends on runtime support

URDF#

You can use the URDF extension to import URDF files with graspable vectors into Omniverse: