Creators#
Omniverse#
To comply with this capability when creating graspable vectors in Omniverse, see:
Manual Creation#
Graspable vectors can be manually created using USD BasisCurves or mesh primitives:
BasisCurves: Recommended approach for creating grasp vectors as they are viewable in most runtimes
Mesh: Alternative approach, but visibility depends on runtime support
URDF#
You can use the URDF extension to import URDF files with graspable vectors into Omniverse: