Invisible Collision Mesh Has Purpose Guide#
Code |
RB.010 |
|---|---|
Validator |
|
Compatibility |
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Tags |
Summary#
Invisible collision meshes must have their purpose attribute set to ‘guide’ to be properly excluded from rendering.
Why#
When collision meshes are meant to be invisible (used only for physics simulation, not rendering), they should have their purpose attribute set to guide. This ensures:
Renderers correctly exclude these meshes from final output
The collision geometry is clearly marked as non-renderable
Tools and pipelines can correctly identify physics-only geometry
How to comply#
Set the
purposeattribute toguideon all collision meshes that should not be rendered.Ensure collision-only geometry does not have
purposeset todefaultorrender.
Example#
def Mesh "CollisionMesh" (
prepend apiSchemas = ["PhysicsCollisionAPI"]
)
{
uniform token purpose = "guide"
# Collision mesh geometry...
}
Good: Collision mesh with purpose = guide
┌────────────────────────┐
│ Mesh "CollisionMesh" │
│ purpose = "guide" │ ← Correctly marked as non-renderable
│ + PhysicsCollisionAPI│
└────────────────────────┘
Bad: Collision mesh with default purpose
┌────────────────────────┐
│ Mesh "CollisionMesh" │
│ purpose = "default" │ ← Will be rendered!
│ + PhysicsCollisionAPI│
└────────────────────────┘