verify-robot-physics-attribute-source-layer#
Code |
RC.005 |
|---|---|
Compatibility |
other |
Tags |
🔑 |
Summary#
Validates that physics attributes are authored in the physics layer.
Why#
For modularized USD structure, the physics edits should be limited to the physics layer, so they can be added or removed from the USD depending on the use cases.
Example#
In the base layer (Robot.usd), define the links and their basic properties.
In the physics layer (physics/physics.usd), add physics attributes like physics:centerOfMass or physics:mass.
For instance, a joint should only exist the physics layer as its a constraint set on rigid bodies, which are physics layer only attributes.
How to comply#
Make sure all the physics related attributes (colliders, rigid body, joints) are in the physics layer, as a delta from the base layer
Note
A layer is recognized as a physics layer when its identifier matches _physics.usd (legacy) or
physics.usda (Asset Transformer naming). One attribute is exempt: physics:collisionEnabled on a
prim with PhysicsCollisionAPI may live in the base layer, because the transformer deliberately
keeps CollisionAPI in base.usda.