Properties
Modern C++ programs use the type system to verify statically known properties of the code. It is undesirable to use run-time assertions to verify whether a function that accesses device memory is passed a memory resource that provides device-accessible allocations. A property system is provided for this purpose.
To tell the compiler that memory provided by my_memory_resource
is device accessible, use the
cuda::mr::device_accessible
tag type with a free function get_property
to declare that the resource provides
device-accessible memory.
struct my_memory_resource {
friend constexpr void get_property(const my_memory_resource&, cuda::mr::device_accessible) noexcept {}
};
A library can constrain interfaces with cuda::has_property
to require that a passed memory resource provides the
right kind of memory
template<class MemoryResource>
requires cuda::has_property<MemoryResource, cuda::mr::device_accessible>
void function_that_dispatches_to_device(MemoryResource& resource);
If C++20 is not available, the function can instead be constrained via SFINAE
template<class MemoryResource, class = cuda::std::enable_if_t<cuda::has_property<MemoryResource, cuda::mr::device_accessible>>>
void function_that_dispatches_to_device(MemoryResource& resource);
For now, libcu++ provides various commonly used properties:
cuda::mr::device_accessible
andcuda::mr::host_accessible
indicate whether memory allocated using a memory resource is accessible from host or device respectively.
More properties may be added as the library and the hardware capabilities evolve. However, a user library is free to define custom properties.
Note that currently the libcu++ provided properties are stateless. However, properties can also provide stateful
information that is retrieved via the get_property
free function. In order to communicate the desired type of the
carried state, a stateful property must define the value_type
alias. A library can constrain interfaces that
require a stateful property with cuda::has_property_with
as shown in the example below
struct required_alignment{
using value_type = std::size_t;
};
struct my_memory_resource {
friend constexpr std::size_t get_property(const my_memory_resource& resource, required_alignment) noexcept { return resource.required_alignment; }
std::size_t required_alignment;
};
static_assert(cuda::has_property_with<my_memory_resource, required_alignment, std::size_t>);
template<class MemoryResource>
void* allocate_check_alignment(MemoryResource& resource, std::size_t size) {
if constexpr(cuda::has_property_with<MemoryResource, required_alignment, std::size_t>) {
return resource.allocate(size, get_property(resource, required_alignment{}));
} else {
// Use default alignment
return resource.allocate(size, 42);
}
}
In generic code it is often desireable to propagate properties from a base type to a derived type, without knowing the
base type at all. This common use case is covered by cuda::forward_property
, a simple CRTP template.
template<class MemoryResource>
class logging_resource : cuda::forward_property<logging_resource<MemoryResource>, MemoryResource> {
MemoryResource base;
public:
void* allocate(std::size_t size, std::size_t alignment) {
std::cout << "allocating\n";
return base.allocate(size, alignment);
}
void deallocate(void* ptr, std::size_t size, std::size_t alignment) noexcept {
std::cout << "deallocating\n";
return base.deallocate(ptr, size, alignment);
}
}